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The Icon Bar: News and features: SDL port of Asylum released
 

SDL port of Asylum released

Posted by Jeffrey Lee on 20:30, 9/7/2007 | , , , ,
 
Hugh Robinson has contacted us to let us know that he's converted classic Acorn platformer Asylum to C, using the SDL library. With full support of original author Andy Southgate, Hugh's source code has now been released under the GPL, and is available to download from the SVN repository on the SourceForge project page.
 
Although a quick look at the source suggests to me that it's fully converted, there are still some bugs and compatability issues to sort out, so feel free to send any fixes Hugh's way if you manage to get the game running. Although the source to Asylum has been available on asylum.acornarcade.com for a few years now, this is the first known port of it to any other platform (and could potentially form the basis of a back-port to RISC OS, to produce a fully 32bit compatible version).
 
  SDL port of Asylum released
  andypoole (23:03 9/7/2007)
  blotwell (01:23 10/7/2007)
  filecore (06:27 10/7/2007)
 
Andrew C. Poole Message #103447, posted by andypoole at 00:03, 10/7/2007
andypoole
Discover the wonder

Posts: 5321
Very nice. It compiled on my Ubuntu running laptop fine, and runs. Although it segfaults when I try and jump unhappy
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Hugh Robinson Message #103448, posted by blotwell at 02:23, 10/7/2007, in reply to message #103447
Member
Posts: 1
When you jump? Then my guess is there's a problem with playing sound effects. Try stubbing out bidforsound().
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Jason Togneri Message #103449, posted by filecore at 07:27, 10/7/2007, in reply to message #103447

Posts: 3049
It compiled on my Ubuntu running laptop fine, and runs.
You have an Ubuntu, running laptop? Most other people have a laptop, running Ubuntu.
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The Icon Bar: News and features: SDL port of Asylum released