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The Icon Bar: News and features: SDL port of Asylum released

SDL port of Asylum released

Posted by Jeffrey Lee on 20:30, 9/7/2007 | , , , ,
Hugh Robinson has contacted us to let us know that he's converted classic Acorn platformer Asylum to C, using the SDL library. With full support of original author Andy Southgate, Hugh's source code has now been released under the GPL, and is available to download from the SVN repository on the SourceForge project page.
Although a quick look at the source suggests to me that it's fully converted, there are still some bugs and compatability issues to sort out, so feel free to send any fixes Hugh's way if you manage to get the game running. Although the source to Asylum has been available on asylum.acornarcade.com for a few years now, this is the first known port of it to any other platform (and could potentially form the basis of a back-port to RISC OS, to produce a fully 32bit compatible version).
  SDL port of Asylum released
  andypoole (23:03 9/7/2007)
  blotwell (01:23 10/7/2007)
  filecore (06:27 10/7/2007)
Andrew Poole Message #103447, posted by andypoole at 23:03, 9/7/2007
Mouse enthusiast

Posts: 5558
Very nice. It compiled on my Ubuntu running laptop fine, and runs. Although it segfaults when I try and jump unhappy
  ^[ Log in to reply ]
Hugh Robinson Message #103448, posted by blotwell at 01:23, 10/7/2007, in reply to message #103447
Posts: 1
When you jump? Then my guess is there's a problem with playing sound effects. Try stubbing out bidforsound().
  ^[ Log in to reply ]
Jason Togneri Message #103449, posted by filecore at 06:27, 10/7/2007, in reply to message #103447

Posts: 3867
It compiled on my Ubuntu running laptop fine, and runs.
You have an Ubuntu, running laptop? Most other people have a laptop, running Ubuntu.
  ^[ Log in to reply ]

The Icon Bar: News and features: SDL port of Asylum released