log in | register | forums


User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Archive 25 release schedule announced (News:1)
- Rougol talk goes remote for Lockdown (News:4)
- Archive 24:6 reviewed (News:)
- Adventures in Optimisation - Audio mixing (News:3)
- India (Prog:1)
- RISC OS interview with Gavin Smith (News:1)
- NetSurf reaches version 3.10 (News:15)
- Archive 24:6 is 'in the post' and free to read online (News:1)
- June News round-up (News:)
- Baby steps... (PP:24)
Related articles
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
- APDL make their PD catalogue available for free download
- Star Fighter 3000 updated
- Building the Dream 4 - Random city basics
- Building the Dream 3 - Random map generators, redux
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
Site Search
Article archives
The Icon Bar: News and features: Toy Party screenshots

Toy Party screenshots

Posted by Richard Goodwin on 13:58, 15/3/2001 | ,
Promo ImageWe've just received some screenshots from in-development game Toy Party by Fantasia.

A riff on the N64 game Mario Party, the game will feature similar a similar gaming style, consisting of numerous subgames. However, Bill from Fantasia is keen to stress that it's not an out-and-out N64 clone, a lot of work has gone into making something with "its own unique character and variety of subgames".

Toy Party PromoGames range from the simple to the complex, ones requiring quick reflexes or quick thinking. It's a multiplayer game but there should be "sufficient AI for multiplayer fun". And if the screenshots accompanying this article have whetted your appetite, be aware that unlike some past games there will be support for a variety of resolutions and colour depths.

The game can run in [any] resolution (as long as the machine can handle it). There are 3 different gfx sets, low-res/8bit, low-res/32bit, and high-res/32bit. The first is suitable for 2MB machines. The later requires 16*times more memory, as well as a good deal of processing power.

So, on a 2MB VRAM RiscPC you should be able to run 640x400x32bpp screens, and talks are underway to see if this can't be improved for owners of Viewfinder cards. Future machines (such as the Omega, if we ever see it) should of course come with better graphics capabilities.

  Toy Party screenshots
  (01:28 18/3/2001)
  Graham (12:28 18/3/2001)
    harmsy (18:50 18/3/2001)
      dez (14:30 15/5/2001)
        Jeffrey Lee (14:27 13/6/2001)
Paul Stewart Message #86921, posted at 01:28, 18/3/2001
Unregistered user Can't wait to but it!!!
  ^[ Log in to reply ]
Graham Message #86922, posted at 12:28, 18/3/2001, in reply to message #86921
Unregistered user Looks fab! When will we see it?
  ^[ Log in to reply ]
harmsy Message #86923, posted at 18:50, 18/3/2001, in reply to message #86922
Unregistered user Looks like a nice little game to add to the collection. Great to see titles such as these still being developed. Keep it up!
  ^[ Log in to reply ]
dez Message #86924, posted at 14:30, 15/5/2001, in reply to message #86923
Unregistered user riscos is dead



get over it and get a PC
  ^[ Log in to reply ]
Jeffrey Lee Message #86925, posted at 14:27, 13/6/2001, in reply to message #86924
Unregistered user We do have PC's. They run RISC OS :)
  ^[ Log in to reply ]

The Icon Bar: News and features: Toy Party screenshots