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!Asylum |
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John Hoare |
Message #25981, posted by moss at 12:41, 4/12/2002, in reply to message #25980 |
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Looks OK to me Yay
I'll make sure it all validates before going up. And there's still the odd bit of positioning to sort out. The nav bar on the side *is* accurate though; that's how I've decided to organise it all. Originally there were a lot more sections, but it ended up with very little on each page... |
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Michael Drake |
Message #25982, posted by tlsa at 12:41, 4/12/2002, in reply to message #25979 |
Posts: 1097
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I like the design. Looks good to me too.
Mike |
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John Hoare |
Message #25983, posted by moss at 12:42, 4/12/2002, in reply to message #25980 |
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Except that the page title is 'contact' Yes; I've got to go through each page changing that tonight |
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John Hoare |
Message #25999, posted by moss at 13:08, 4/12/2002, in reply to message #25983 |
Posts: 9348
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/me considers writing a WIMP !Asylum level editor
Erm, I'd need to learn a bit more, first, though. |
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Jeffrey Lee |
Message #26000, posted by Phlamethrower at 13:14, 4/12/2002, in reply to message #25999 |
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I could write one
It'd be crap, but it would be a level editor |
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John Hoare |
Message #26001, posted by moss at 13:15, 4/12/2002, in reply to message #26000 |
Posts: 9348
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I could write one
It'd be crap, but it would be a level editor Go on then; you'd get it done quicker than me |
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Jeffrey Lee |
Message #26005, posted by Phlamethrower at 13:21, 4/12/2002, in reply to message #26001 |
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you'd get it done quicker than me Yup
Go on then Maybe - depends how much free time I've got today. It'd probably rely on levels & blocks being already in sprite format, and probably some form of config file giving names for blocks and things.
[edit - fixed stupid quotage]
[Edited by Phlamethrower at 13:24, 4/12/2002] |
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John Hoare |
Message #26006, posted by moss at 13:23, 4/12/2002, in reply to message #26005 |
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Maybe - depends how much free time I've got today. It'd probably rely on levels & blocks being already in sprite format, and probably some form of config file giving names for blocks and things. Well, no rush; there's already plenty going up tomorrow But if one is written, people can start designing some nice levels a lot easier |
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Jeffrey Lee |
Message #26009, posted by Phlamethrower at 13:27, 4/12/2002, in reply to message #26006 |
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I've managed to make about an eight of a level (256x256), and it's bldy hard trying to think of things to put in them, how to lay out passages, etc. |
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John Hoare |
Message #26012, posted by moss at 13:32, 4/12/2002, in reply to message #26009 |
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I've managed to make about an eight of a level (256x256), and it's bldy hard trying to think of things to put in them, how to lay out passages, etc. It'd be easier with an editor |
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Jeffrey Lee |
Message #26014, posted by Phlamethrower at 13:35, 4/12/2002, in reply to message #26012 |
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Yes - one immediate area of improvement would be automatic randomisation for the 4 block sprites you get in each group. And object templates and stuff
*thinks a bit*
Hm, I could start writing the core code now |
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John Hoare |
Message #26015, posted by moss at 13:37, 4/12/2002, in reply to message #26014 |
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Hm, I could start writing the core code now Yay!
Do you want me to mention on the site that an editor is in the works, or is it a bit early? |
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Jeffrey Lee |
Message #26016, posted by Phlamethrower at 13:40, 4/12/2002, in reply to message #26015 |
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A bit early, I think
But the name's likely to be 'surgeon' |
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John Hoare |
Message #26018, posted by moss at 13:46, 4/12/2002, in reply to message #26016 |
Posts: 9348
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But the name's likely to be 'surgeon' Nice
OK; I'm off home to get the site ready for tomorrow. Lots of tidying up to do. I might add a new section introducing the game as well; the front page has a quick introduction, but it could probably do with a bit better version...
Once the site's up, I'll start work on a section detailing the guns and nasties, etc. Anyone with hints on them, you know where to send them |
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Richard Goodwin |
Message #26019, posted by rich at 13:46, 4/12/2002, in reply to message #26016 |
Dictator for life
Posts: 6827
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A bit early, I think
But the name's likely to be 'surgeon' Anyone know any of the names of people working in Arkham Asylum?
[edit]
http://www.geocities.com/damion38.geo/arkham.html ________ Cheers, Rich.
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John Hoare |
Message #26021, posted by moss at 13:53, 4/12/2002, in reply to message #26019 |
Posts: 9348
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It's ironic that the site will be launched by a group of people who's never actually finished the game |
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Jeffrey Lee |
Message #26025, posted by Phlamethrower at 13:56, 4/12/2002, in reply to message #26021 |
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Well it's not like we've spent the last eight years just playing the game trying to complete it, is it? |
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John Hoare |
Message #26026, posted by moss at 13:57, 4/12/2002, in reply to message #26025 |
Posts: 9348
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Well it's not like we've spent the last eight years just playing the game trying to complete it, is it? Erm...
...
...
...
...
...
...
...no?
I've actually got a sneaking suspicion I could finish Psyche one day. But I'd never, ever manage Id. That level is just pure, pure evil. |
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Jeffrey Lee |
Message #26028, posted by Phlamethrower at 13:59, 4/12/2002, in reply to message #26026 |
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I'll let you cheat a bit - open up the levels and mark down the general locations of the neurons
Otherwise you'd just spend hours wandering round doing nothing trying to find them
Id is evil though... |
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John Hoare |
Message #26029, posted by moss at 14:02, 4/12/2002, in reply to message #26028 |
Posts: 9348
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Id is evil though... Some of the cells are just impossible. Or, rather, impossible without losing most of your lives
Which reminds me; I sent you an email. Any idea about the cell within a cell I mention? |
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Jeffrey Lee |
Message #26030, posted by Phlamethrower at 14:06, 4/12/2002, in reply to message #26029 |
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Yes, I've come across that once or twice as well. Can't remember how it effects gameplay though. But Psyche seems to have 9 cell entrances in the main level |
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John Hoare |
Message #26031, posted by moss at 14:10, 4/12/2002, in reply to message #26030 |
Posts: 9348
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But Psyche seems to have 9 cell entrances in the main level Odd; there's definitely only 8 cell files.
That's at least two erroneous cells Any chance of asking Andy if he remembers anything about this? |
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Jeffrey Lee |
Message #26032, posted by Phlamethrower at 14:15, 4/12/2002, in reply to message #26031 |
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That's at least two erroneous cells Any chance of asking Andy if he remembers anything about this? It was probably intentional. |
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John Hoare |
Message #26033, posted by moss at 14:18, 4/12/2002, in reply to message #26032 |
Posts: 9348
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It was probably intentional. Yes; I want to know why
I'll do some investigating when I've got time and see which cells are duplicated. I wonder if the cells that are in two places *both* shut down when you complete it; or whether you have to do a couple of levels twice? |
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Jeffrey Lee |
Message #26034, posted by Phlamethrower at 14:21, 4/12/2002, in reply to message #26033 |
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Well when I found about the crash bug I tried adding duplicates of each cell at the start area of Ego, so I could quickly complete the level and see what happened. All I had to do was complete each cell file once, not the cell entrances. |
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John Hoare |
Message #26035, posted by moss at 14:24, 4/12/2002, in reply to message #26034 |
Posts: 9348
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Heh; have you tried completing Psyche using the same method |
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Jeffrey Lee |
Message #26058, posted by Phlamethrower at 23:04, 4/12/2002, in reply to message #26035 |
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I have returned, with...
Asylum source code
But it only arrived in my mail box after I'd left
Didn't have enough time to do any asylum stuff today, but should get plenty done over the weekend. |
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Andrew Poole |
Message #26067, posted by andypoole at 23:26, 4/12/2002, in reply to message #26058 |
Posts: 5558
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I have returned, with...
Asylum source code
But it only arrived in my mail box after I'd left
Didn't have enough time to do any asylum stuff today, but should get plenty done over the weekend. Schweet. What you going to do with the source? are you going to release it |
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Jeffrey Lee |
Message #26069, posted by Phlamethrower at 23:30, 4/12/2002, in reply to message #26067 |
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Posts: 15100
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Well the source is meant to be free, so yes I am going to release it.
First of all I'll get the thing to compile, then I'll start work on fixing bugs (e.g. a permanent SA patch), then start looking at adding new features like mod support, and making it 32bit compatable |
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Michael Drake |
Message #26075, posted by tlsa at 00:08, 5/12/2002, in reply to message #26069 |
Posts: 1097
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First of all I'll get the thing to compile, then I'll start work on fixing bugs (e.g. a permanent SA patch), then start looking at adding new features like mod support, and making it 32bit compatable Yay! Nice one! |
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