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!Asylum |
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Michael Drake |
Message #26880, posted by tlsa at 12:59, 12/12/2002, in reply to message #26878 |
Posts: 1097
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OK, try it now Yay! It works now. |
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John Hoare |
Message #26881, posted by moss at 13:00, 12/12/2002, in reply to message #26879 |
Posts: 9348
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I think you missed a </a> off I don't think I did - the validator would have caught it
However, I think it might have been XHTML closing tags confusing Oregano (you have to use <a name="blah" /> instead of <a name="blah"> because you have to have closing tags for each element.) I changed it to <a name="blah"></a> - it should work...
[Edited by moss at 13:00, 12/12/2002] |
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John Hoare |
Message #26882, posted by moss at 13:01, 12/12/2002, in reply to message #26880 |
Posts: 9348
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OK, try it now Yay! It works now.
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Andrew Poole |
Message #26883, posted by andypoole at 13:04, 12/12/2002, in reply to message #26882 |
Posts: 5558
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OK, try it now Yay! It works now.
Sure does
Moss, prod your Email for the explanation for the lack of maps ________ |
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John Hoare |
Message #26884, posted by moss at 13:09, 12/12/2002, in reply to message #26883 |
Posts: 9348
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Moss, prod your Email for the explanation for the lack of maps Just seen it Don't worry about it; sometime next year is fine
Plenty of stuff to put on the site at the moment anyway |
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Andrew Poole |
Message #26885, posted by andypoole at 13:16, 12/12/2002, in reply to message #26884 |
Posts: 5558
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Moss, prod your Email for the explanation for the lack of maps Just seen it Don't worry about it; sometime next year is fine
Plenty of stuff to put on the site at the moment anyway Good, cos you weren't getting them before new year anyway
I've just spent a few minutes to name my A7000+ - It's now called Lilac (the PC is Primrose) The PDA has always been Philbert for some reason. Can't say I know why myselr
Moss, check your email again
[Edited by andypoole at 13:19, 12/12/2002] ________ |
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John Hoare |
Message #26888, posted by moss at 13:22, 12/12/2002, in reply to message #26885 |
Posts: 9348
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Hmmm - looking at the Asylum graphical block listing, I don't recognise the Ego Windmill shooters at all Were they actually used in the game? |
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Jeffrey Lee |
Message #26889, posted by Phlamethrower at 13:28, 12/12/2002, in reply to message #26888 |
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Posts: 15100
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Hmmm - looking at the Asylum graphical block listing, I don't recognise the Ego Windmill shooters at all Were they actually used in the game? Yes, they've been used. I know where you can find some, but can't think of how to describe getting there
If you can find that area with the stairway made from the wheels, then they should be somewhere down and on the left of there - you should find some wide pillars, and if you fall down between them and wander round a bit you should see some windmills drop down from somewhere.
Really someone ought to add the windmill blades and the ammo balls on the ends, that way they'll look more like they do in game.... |
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John Hoare |
Message #26890, posted by moss at 13:33, 12/12/2002, in reply to message #26889 |
Posts: 9348
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Really someone ought to add the windmill blades and the ammo balls on the ends, that way they'll look more like they do in game.... Ah, I think that's what's confusing me
I'll get the block listing up today, but I'll try to add the blades and ammo balls on tonight
I was thinking of adding width and height values to the <img> tags, but I can't face it |
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Jeffrey Lee |
Message #26891, posted by Phlamethrower at 13:39, 12/12/2002, in reply to message #26890 |
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Posts: 15100
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I was thinking of adding width and height values to the <img> tags, but I can't face it Well most of them are the same size, so all you need to do is make a note of the different ones, search and replace all the image tags to include the normal size, then hand modify the other ones. Simple |
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John Hoare |
Message #26892, posted by moss at 13:43, 12/12/2002, in reply to message #26891 |
Posts: 9348
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Well most of them are the same size, so all you need to do is make a note of the different ones, search and replace all the image tags to include the normal size, then hand modify the other ones. Simple Ah, yes; I thought of that, but, erm, dismissed it. For no reason.
http://asylum.acornarcade.com/gifs/table3.php
Built into the site, but still bits to sort out |
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John Hoare |
Message #26893, posted by moss at 13:46, 12/12/2002, in reply to message #26892 |
Posts: 9348
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Oh crap! Alt attributes!
I might as well take this home and sort it out properly tonight |
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John Hoare |
Message #26946, posted by moss at 17:18, 12/12/2002, in reply to message #26893 |
Posts: 9348
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Incidentally, tomorrow I hope to put online:
revised nobrainer page, with examples of outputgif version of the asylum block listingcheats pageGameSuite manual - for no useful reason other than I want to |
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Jeffrey Lee |
Message #26948, posted by Phlamethrower at 17:23, 12/12/2002, in reply to message #26946 |
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Posts: 15100
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- gif version of the asylum block listing
Be warned - sparkplug is not fond of zip files with 550 items in a directory! Or at least not for me |
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John Hoare |
Message #26951, posted by moss at 17:31, 12/12/2002, in reply to message #26948 |
Posts: 9348
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Be warned - sparkplug is not fond of zip files with 550 items in a directory! Or at least not for me Oh, I'm leaving the GIFs safely on the server I'll do everything apart from the sizes, and then sort them out at uni tomorrow morning. |
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John Hoare |
Message #27025, posted by moss at 16:55, 13/12/2002, in reply to message #26951 |
Posts: 9348
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/me awakes bleary-eyed
I'll do it tomorrow
EDIT: Seriously, I'll get the Asylum block listing up tomorrow, promise
[Edited by moss at 17:04, 13/12/2002] |
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John Hoare |
Message #27044, posted by moss at 17:17, 13/12/2002, in reply to message #27025 |
Posts: 9348
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http://www.smoothartist.com/links/
We're linked! |
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Michael Drake |
Message #27049, posted by tlsa at 17:33, 13/12/2002, in reply to message #27044 |
Posts: 1097
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Yeah - it's been like that since Wednesday. |
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John Hoare |
Message #27073, posted by moss at 12:22, 14/12/2002, in reply to message #27025 |
Posts: 9348
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EDIT: Seriously, I'll get the Asylum block listing up tomorrow, promise Well, I won't, but there's a reason. It really needs to be done at home, using Zap rather than Notepad... but due to the uni's network being shit, it never managed to transfer the GIFs (which I need to do the size stuff...)
BUT, it's just let me done it So I'll upload it tomorrow. However, I shall do a couple of minor updates to the site now. |
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Censored |
Message #27074, posted by Iyonix at 12:32, 14/12/2002, in reply to message #27073 |
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Posts: 235
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: May I recommend you join the ROBN |
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John Hoare |
Message #27075, posted by moss at 12:38, 14/12/2002, in reply to message #27074 |
Posts: 9348
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: May I recommend you join the ROBN I was actually considering that, but I'm not *that* keen on banners...
I'll see what thinks; it's really more his site than mine anyway. |
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Censored |
Message #27077, posted by Iyonix at 13:54, 14/12/2002, in reply to message #27075 |
Member
Posts: 235
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I'm not *that* keen on banners... Not even RISC OS Banners? |
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John Hoare |
Message #27079, posted by moss at 14:02, 14/12/2002, in reply to message #27073 |
Posts: 9348
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http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&scoring=d&q=Asylum+RISC+OS
We're listed already
Things seem to be indexed pretty quickly if links are given on a 1.0 site |
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John Hoare |
Message #27080, posted by moss at 14:03, 14/12/2002, in reply to message #27077 |
Posts: 9348
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Not even RISC OS Banners? No
I'd rather have links to relevant things in a more subtle way |
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John Hoare |
Message #27082, posted by moss at 14:09, 14/12/2002, in reply to message #27080 |
Posts: 9348
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http://www.acorn-gaming.org.uk/Database/DB3.html
Title: Asylum Fun platformer with some massive explosions and a huge variety of power-ups. Crashes on high score table on Risc PC occasionally.
So it *isn't* a recent problem. I never had any trouble a few years ago though |
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John Hoare |
Message #27103, posted by moss at 09:14, 16/12/2002, in reply to message #27082 |
Posts: 9348
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I have a few updates that I'll upload later today
Including 's graphical block listing. It has alt text, but no width/height stuff yet, or altered graphics to make the shooter things complete. In other words, the two things I'd do But after all the alt stuff, I just couldn't face any more for now... |
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John Hoare |
Message #27111, posted by moss at 11:31, 16/12/2002, in reply to message #27103 |
Posts: 9348
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See the updates page
I ended up adding all the height and width information now, so it's just the revised graphics for the shooters that needs doing. |
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John Hoare |
Message #27112, posted by moss at 11:33, 16/12/2002, in reply to message #27111 |
Posts: 9348
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Oh, and the Asylum block listing page validated first time as well |
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Jeffrey Lee |
Message #27173, posted by Phlamethrower at 00:21, 17/12/2002, in reply to message #27075 |
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Posts: 15100
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: May I recommend you join the ROBN I'll see what thinks; it's really more his site than mine anyway. I'm OK with joining ROBN
I've returned from the (extended) weekend with some Asylum goodies (Uploaded to /files as usual, :moss
First off, Asylum 2.02. Exactly the same as 2.01, but it no longer crashes on the high score table!
Strangely enough all it needed was a recompilation of FastSpr from the GameSuite sources (Which, incidentally, had some syntax errors in them so definitely weren't the same sources used to build the Asylum version). As far as I could tell the problem was due to it trying to draw from a nonexistent sprite pool, which the recompiled version will fix. Since the copies of FastSpr in Asylum 1 and 2 are the same, it must have been a bug introduced in Asylum itself rather than FastSpr.
Also there's an updated misc.zip, to include the new FastSpr module for those wanting to use it with an older copy of asylum, and an updated nobrainer.zip to fix a mistake in the readme file, as well as say that a nice HTML block listing is on asylum.aa.com The HTML readme file was fixed by me a few days ago, so doesn't need updating.
[edit]
The only updates worth mentioning in the site are asylum 2.02 and updated misc/zip - you can mention the corrected nobrainer, but no version numbers or anything have changed.
[Edited by Phlamethrower at 00:24, 17/12/2002] |
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John Hoare |
Message #27217, posted by moss at 13:19, 17/12/2002, in reply to message #27173 |
Posts: 9348
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Yay!
I'll add it later this afternoon/first thing tomorrow
You realise you've fixed a bug that's plagued Asylum-owners ever since it was released? |
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