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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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Phil Mellor Message #29456, posted by monkeyson2 at 13:25, 22/1/2003, in reply to message #29454
monkeyson2Please don't let them make me be a monkey butler

Posts: 12380
/me downloads stuff to prettify his desktop with for tonight's screenshot ;)
Have NetSurf in the background :)
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John Hoare Message #29457, posted by moss at 13:27, 22/1/2003, in reply to message #29456

Posts: 9348
/me downloads stuff to prettify his desktop with for tonight's screenshot ;)
Have NetSurf in the background :)
There won't be room; I'm gonna do it 800x600 (or grab a smaller piece of desktop from a larger res screen) to keep the download times down :|
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Phil Mellor Message #29458, posted by monkeyson2 at 13:29, 22/1/2003, in reply to message #29457
monkeyson2Please don't let them make me be a monkey butler

Posts: 12380
:|

!Pinboard.
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John Hoare Message #29461, posted by moss at 13:33, 22/1/2003, in reply to message #29458

Posts: 9348
!Pinboard.
Good idea :)

I'm also gonna have Batgirl in the background :E
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John Hoare Message #29567, posted by moss at 12:46, 23/1/2003, in reply to message #29461

Posts: 9348
Surgeon Manual and screenshot now added. I'll probably add some more stuff there in the next few days :)

I had a go with Surgeon properly last night - it's bl:o:ody amazing :o Expect lots of new levels from me :E
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John Hoare Message #29623, posted by moss at 15:15, 23/1/2003, in reply to message #29567

Posts: 9348
After I've done the site update next week to rectify the writing, I'll post something to AA and csaa about the site; obviously, Surgeon will get pride of place :)

I think we should announce the competiton in two/three weeks - I was going to suggest leaving all AA/csaa postings until then, but it would be nice for people who don't know to have a chance to play Asylum and mess around with Surgeon *before* the competition is announced; people might feel they haven't had enough time to get to grips with it all, otherwise, and not bother.

EDIT: speling :(

[Edited by moss at 16:35, 23/1/2003]
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John Hoare Message #29635, posted by moss at 16:10, 23/1/2003, in reply to message #29623

Posts: 9348
/me realises that with the advent of Surgeon, it's even easier to get some Asylum maps :P
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Michael Drake Message #29639, posted by tlsa at 16:32, 23/1/2003, in reply to message #29567

Posts: 1097
I had a go with Surgeon properly last night - it's bl:o:ody amazing :o Expect lots of new levels from me :E
Yeah - it's pretty fantastic.

BTW, what is he best way to make a new level? It would be good if you could just make a new application directory called ![newlevel] and stick it in the Asylum application directory, with !Ego, !Id and !Psyche. Also, is it possible to make a new level that has it's own custom border graphic and character graphic?

Cheers,

Mike
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John Hoare Message #29641, posted by moss at 16:39, 23/1/2003, in reply to message #29639

Posts: 9348
BTW, what is he best way to make a new level? It would be good if you could just make a new application directory called ![newlevel] and stick it in the Asylum application directory, with !Ego, !Id and !Psyche.
I'll leave it to :flamethrower: to advise on that one ;)
Also, is it possible to make a new level that has it's own custom border graphic and character graphic?
You can do this with nobrainer.
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Michael Drake Message #29642, posted by tlsa at 16:46, 23/1/2003, in reply to message #29641

Posts: 1097
Also, is it possible to make a new level that has it's own custom border graphic and character graphic?
You can do this with nobrainer.
Yes; but is it possibe to make a new level file that links explicitly to a certain border graphic and character graphics, without changing the default ones used by !Ego, !Id and !Psyche?
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Jeffrey Lee Message #29643, posted by Phlamethrower at 16:49, 23/1/2003, in reply to message #29639
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
BTW, what is he best way to make a new level? It would be good if you could just make a new application directory called ![newlevel] and stick it in the Asylum application directory, with !Ego, !Id and !Psyche.
There is support for a fourth level in some versions of Asylum (definitely the new ones, not sure about the old). Using, say, !Ego as a template, create a new level called !Extend, modifying !Boot, !Run, etc. IIRC when playing the Extend level it defaults to the Ego music; replacing the music in !Extend has no effect. Also I'm not sure how it effects the high scores; at some point in the future I'll sort out a proper way of loading extra levels*

Also, is it possible to make a new level that has it's own custom border graphic and character graphic?
Well you can replace those files, but they will affect the whole game instead of just one level. Eventually you should be able to do them per-level though.

* - Just thought of a good idea. When Asylum is loaded on the icon bar, I could have it so that dragging a level application/directory to the icon will set that level to be the Extend level.

[Edited by Phlamethrower at 16:51, 23/1/2003]
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John Hoare Message #29645, posted by moss at 16:52, 23/1/2003, in reply to message #29643

Posts: 9348
Hooray for :flamethrower: :E
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Michael Drake Message #29647, posted by tlsa at 17:13, 23/1/2003, in reply to message #29643

Posts: 1097
There is support for a fourth level in some versions of Asylum (definitely the new ones, not sure about the old). Using, say, !Ego as a template, create a new level called !Extend, modifying !Boot, !Run, etc. IIRC when playing the Extend level it defaults to the Ego music; replacing the music in !Extend has no effect. Also I'm not sure how it effects the high scores; at some point in the future I'll sort out a proper way of loading extra levels*
OK, thanks! :)
Also, is it possible to make a new level that has it's own custom border graphic and character graphic?
Well you can replace those files, but they will affect the whole game instead of just one level. Eventually you should be able to do them per-level though.
OK, cool. Will that require a new version of Asylum or just a alteration of Sergeon?
* - Just thought of a good idea. When Asylum is loaded on the icon bar, I could have it so that dragging a level application/directory to the icon will set that level to be the Extend level.
Nice idea! :) Would that allow levels to have any name or would they still have to be called !Extend?
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Michael Drake Message #29649, posted by tlsa at 17:17, 23/1/2003, in reply to message #28664

Posts: 1097
I have a small suggestion for Surgeon:

It would be great is there was an option on the iconbar icon called "Help", which would load the StrongHelp manual. :E
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Jeffrey Lee Message #29650, posted by Phlamethrower at 17:19, 23/1/2003, in reply to message #29647
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well you can replace those files, but they will affect the whole game instead of just one level. Eventually you should be able to do them per-level though.
OK, cool. Will that require a new version of Asylum or just a alteration of Sergeon?
A new version of Asylum (especially since Surgeon doesn't touch the border/character graphics ;))

Nice idea! :) Would that allow levels to have any name or would they still have to be called !Extend?
They should be able to have any name; all it would do is set the PsychoExtend$ variables to point to whatever application you drag to the icon. In fact, you could do a similar thing now - modify the extra level's !Run file to set the path variables, remove the !Boot, and call the directory whatever you want. That way you could have loads of them, and just double-click on the one you want to use.
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Michael Drake Message #29652, posted by tlsa at 17:28, 23/1/2003, in reply to message #29650

Posts: 1097
They should be able to have any name; all it would do is set the PsychoExtend$ variables to point to whatever application you drag to the icon.
Nice!
In fact, you could do a similar thing now - modify the extra level's !Run file to set the path variables, remove the !Boot, and call the directory whatever you want. That way you could have loads of them, and just double-click on the one you want to use.
I see. :E
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John Hoare Message #29700, posted by moss at 19:24, 23/1/2003, in reply to message #29652

Posts: 9348
/me still isn't happy with the layout of the site :|

It needs to look a bit smarter, and sleeker. I'll do the rewrite first, though.
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John Hoare Message #29790, posted by moss at 10:19, 24/1/2003, in reply to message #29700

Posts: 9348
http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=asylum.acornarcade.com

:o:o:o
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Jason Togneri Message #29792, posted by filecore at 10:23, 24/1/2003, in reply to message #29790

Posts: 3867
http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=ironlord.acornarcade.com

:(:(:(

Bastards.

¬
________
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John Hoare Message #29793, posted by moss at 10:26, 24/1/2003, in reply to message #29792

Posts: 9348
:P

Google used to have proper Asylum pages; what I think it does is put all new pages in for a while, then takes them out, and then finally puts them back in again. It should be OK in a couple of weeks. No idea why it does this, though :|
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John Hoare Message #29795, posted by moss at 10:29, 24/1/2003, in reply to message #29793

Posts: 9348
Mind you, it's got some Asylum pages in!

http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=Asylum+download+RISC+OS

*slaps Google around a bit*
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John Hoare Message #29810, posted by moss at 10:52, 24/1/2003, in reply to message #29795

Posts: 9348
Incidentally, I want to get together a *proper* compatibility table for the various proggies on the site. :tlsa:, what have you used on the site that works on RISC OS Select?
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Kevin Wells Message #29839, posted by Revin Kevin at 11:48, 24/1/2003, in reply to message #29795
Member
Posts: 644
Mind you, it's got some Asylum pages in!

http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=Asylum+download+RISC+OS

*slaps Google around a bit*
http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=%22asylum.acornarcade.%2Bcom%22

Also shows ypour page which is from the links to bit from the orignal link you posted.
________
I did not do it.
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John Hoare Message #29877, posted by moss at 14:55, 24/1/2003, in reply to message #29839

Posts: 9348
Just posted a thread to csag telling people about Surgeon. I realise I probably should have asked you, :flamethrower:, but... erm... I didn't. :P
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Jeffrey Lee Message #29881, posted by Phlamethrower at 15:18, 24/1/2003, in reply to message #29877
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I don't mind free publicity, silly :P
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John Hoare Message #29885, posted by moss at 15:21, 24/1/2003, in reply to message #29881

Posts: 9348
I don't mind free publicity, silly :P
:o
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Michael Drake Message #30029, posted by tlsa at 20:34, 24/1/2003, in reply to message #29810

Posts: 1097
:moss:: The latest versions of Asylum, Surgeon and nobrainer all work with Select.
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John Hoare Message #30040, posted by moss at 14:34, 25/1/2003, in reply to message #30029

Posts: 9348
:moss:: The latest versions of Asylum, Surgeon and nobrainer all work with Select.
That's great :) Thanks!

Can I trouble you for one more thing: Does Oddball work as well?
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Michael Drake Message #30051, posted by tlsa at 15:33, 25/1/2003, in reply to message #30040

Posts: 1097
:moss:: The latest versions of Asylum, Surgeon and nobrainer all work with Select.
That's great :) Thanks!

Can I trouble you for one more thing: Does Oddball work as well?
Yep, it works fine. :)
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John Hoare Message #30052, posted by moss at 15:37, 25/1/2003, in reply to message #30051

Posts: 9348
Yep, it works fine. :)
Thanks :)

I'll try to sort out a compatibility table next week; the current list is a bit confusing :(
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The Icon Bar: The Playpen: !Asylum