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!Asylum |
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Michael Drake |
Message #34020, posted by tlsa at 10:00, 25/2/2003, in reply to message #33964 |
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, do you have any idea when you would set the deadline for the Asylum map competition? It would be great if it was after the easter holidays because I have exams right before easter and loads of corse work to hand in in the next few weeks too. ________ SmoothArtist |
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John Hoare |
Message #34063, posted by moss at 13:15, 25/2/2003, in reply to message #34020 |
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Good idea, that'd help others too - although I probably wouldn't have got it done before then anyway  |
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Michael Drake |
Message #34453, posted by tlsa at 17:21, 26/2/2003, in reply to message #34063 |
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Good idea, that'd help others too - although I probably wouldn't have got it done before then anyway  Yay! I think I'll try and do one with completly new graphics! It will either be an absolute mess or quite nice! 
: I have some feature requests for the next version of Asylum!  
32 bittedness.
Fix for vertical flickering of screen (on menu and in game) in mode 49.
Loads level application directories that are droped on to iconbar icon.
Uses custom border graphics, character graphics, text graphics and explosion graphics stored within level application directories.
   ________ SmoothArtist |
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John Hoare |
Message #34460, posted by moss at 17:30, 26/2/2003, in reply to message #34453 |
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/me notes he hasn't fixed the site yet 
/me will do so tomorrow |
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Jeffrey Lee |
Message #34513, posted by Phlamethrower at 22:36, 26/2/2003, in reply to message #34453 |
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: I have some feature requests for the next version of Asylum!   Geh. I'll have to try and find some time for that C conversion... |
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Michael Drake |
Message #34515, posted by tlsa at 22:40, 26/2/2003, in reply to message #34513 |
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: I have some feature requests for the next version of Asylum!   Geh. I'll have to try and find some time for that C conversion... What's is written in at the moment? Assembler? Is a C conversion a big job?  ________ SmoothArtist |
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Jeffrey Lee |
Message #34525, posted by Phlamethrower at 22:54, 26/2/2003, in reply to message #34515 |
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Yup, the source is BASIC assembler. C conversion isn't too difficult; the hardest part is deciphering the data structures and any groups of conditional instructions, the rest is piss easy to translate. |
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Michael Drake |
Message #34527, posted by tlsa at 22:56, 26/2/2003, in reply to message #34525 |
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Yup, the source is BASIC assembler. C conversion isn't too difficult; the hardest part is deciphering the data structures and any groups of conditional instructions, the rest is p*** easy to translate. Is it easier to do a C conversion then to update the original code? ________ SmoothArtist |
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Jeffrey Lee |
Message #34532, posted by Phlamethrower at 23:13, 26/2/2003, in reply to message #34527 |
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I suspect that having it in C will be easier in the long run; proper data structures, easier to add new features/provide support for a new OS version, etc. Plus the translation process will allow me to learn how the game works so I'll know which bits to change in order to do something  |
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Michael Drake |
Message #34763, posted by tlsa at 16:17, 27/2/2003, in reply to message #34532 |
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Ahh; I see. Good plan! ________ SmoothArtist |
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Michael Drake |
Message #37057, posted by tlsa at 22:41, 13/3/2003, in reply to message #34763 |
Posts: 1096
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There is now a 32 bit FastSpr. 
http://www.armonix.org/32bit/ ________ SmoothArtist |
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Jeffrey Lee |
Message #37058, posted by Phlamethrower at 22:42, 13/3/2003, in reply to message #37057 |
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Yup. Hmm, guess I'd better make a mention on the site since moss isn't around to do it... |
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Michael Drake |
Message #37060, posted by tlsa at 22:53, 13/3/2003, in reply to message #37058 |
Posts: 1096
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Yup. Hmm, guess I'd better make a mention on the site since moss isn't around to do it... Did you already know about it? I just read it in comp.sys.acorn.apps. ________ SmoothArtist |
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Jeffrey Lee |
Message #37061, posted by Phlamethrower at 22:54, 13/3/2003, in reply to message #37060 |
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Posts: 15100
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drobe Drobe'd it while I was in IRC 
/me slaps for being lazy and not updating the PFAQ to include the Aemulor test results - now I'm gonna have to look round for 'em  |
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Michael Drake |
Message #37063, posted by tlsa at 22:58, 13/3/2003, in reply to message #37061 |
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Ahh right, drobe too fast.  ________ SmoothArtist |
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Jeffrey Lee |
Message #37064, posted by Phlamethrower at 23:04, 13/3/2003, in reply to message #37063 |
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Have you tried nobrainer under aemulor at all? Or should I just assume that it works? 
(It's straight C, and Surgeon works, so I guess nobrainer does... I'll put it down as working for now) |
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Michael Drake |
Message #37065, posted by tlsa at 23:12, 13/3/2003, in reply to message #37064 |
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Nope, I've not tried nobrainer yet. I just assumed it would work. I'll test it in a minute... ________ SmoothArtist |
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Jeffrey Lee |
Message #37066, posted by Phlamethrower at 23:13, 13/3/2003, in reply to message #37065 |
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Well make sure that it does work, 'cos I've just made the update and might not be bothered to do another  |
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Michael Drake |
Message #37067, posted by tlsa at 23:28, 13/3/2003, in reply to message #37066 |
Posts: 1096
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Heh!
Just checked and it does work. I converted FSPBlocks from FastSpr format to a Sprite file. I didn't try any other conversions - I'm just assuming everything else works too.  ________ SmoothArtist |
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John Hoare |
Message #37272, posted by moss at 17:53, 17/3/2003, in reply to message #37061 |
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/me slaps for being lazy and not updating the PFAQ to include the Aemulor test results - now I'm gonna have to look round for 'em  Actually, I didn't know there was any before now Did anything happen earlier in the thread?
/me really, really, REALLY should get the site in order 
[Edited by moss at 17:55, 17/3/2003] |
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John Hoare |
Message #37275, posted by moss at 17:56, 17/3/2003, in reply to message #37272 |
Posts: 9348
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/me is impressed with the updates. The footer's even updated to the correct date 
Corrected the title of the Surgeon page. Oh bollocks.  |
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Jeffrey Lee |
Message #37278, posted by Phlamethrower at 17:58, 17/3/2003, in reply to message #37275 |
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/me is impressed with the updates. The footer's even updated to the correct date  /me directs your attention to the bottom of this page  |
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John Hoare |
Message #37279, posted by moss at 18:11, 17/3/2003, in reply to message #37278 |
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/me directs your attention to the bottom of this page     |
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Michael Drake |
Message #37813, posted by tlsa at 12:49, 20/3/2003, in reply to message #37279 |
Posts: 1096
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There is a thread about FastSpr and Amnesia in c.s.a.programmer.  ________ SmoothArtist |
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Jeffrey Lee |
Message #37814, posted by Phlamethrower at 13:13, 20/3/2003, in reply to message #37813 |
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I've got no idea about amnesia though, so I don't know what he's going on about 
Judging by what he's said though I'm not quite sure if even he knows what he's on about (Or he's trying to do things the wrong way) |
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John Hoare |
Message #75028, posted by moss at 17:00, 27/4/2006, in reply to message #37814 |
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