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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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Jeffrey Lee Message #25261, posted by Phlamethrower at 23:08, 27/11/2002, in reply to message #25252
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I tried the StrongArm patch for !Asylum but it does not work on my computer, giving the error "Internal error: unidentified instruction at &00009370". I followed the instructions in the ReadMe flie. Anyone know what I'm doing wrong?

I have a SA RiscPC with RISC OS Select 4.33.
Interesting - it shouldn't do that :o

I don't think there's anything in the patch that would stop it working with Select, so unless you've installed it wrong it must be a different version of Asylum. I won't have access to my copy until the weekend to check this out, but could you email me a copy of the original !RunImage3 and Gamecode file?
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John Hoare Message #25273, posted by moss at 08:54, 28/11/2002, in reply to message #25261

Posts: 9348
/me slaps thread list for being even wronger this morning :o
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John Hoare Message #25278, posted by moss at 09:28, 28/11/2002, in reply to message #25273

Posts: 9348
BTW, is Asylum freely distributable now? We could stick it on the site :)
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Michael Drake Message #25310, posted by tlsa at 12:06, 28/11/2002, in reply to message #25261

Posts: 1097
Interesting - it shouldn't do that :o

I don't think there's anything in the patch that would stop it working with Select, so unless you've installed it wrong it must be a different version of Asylum. I won't have access to my copy until the weekend to check this out, but could you email me a copy of the original !RunImage3 and Gamecode file?
I tried with the versions on both the first Arc. World CD and the Kosavo CD. I'll e-mail those files to you when I get home from Uni.

Cheers,

Mike
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John Hoare Message #25311, posted by moss at 12:07, 28/11/2002, in reply to message #25310

Posts: 9348
I tried with the versions on both the first Arc. World CD and the Kosavo CD. I'll e-mail those files to you when I get home from Uni.

Cheers,

Mike
Do you know if they are different versions, or not?
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Michael Drake Message #25398, posted by tlsa at 15:53, 28/11/2002, in reply to message #25311

Posts: 1097
*Checks* They are identical - Version 1.00 (22 Nov 1993).

Mike
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John Hoare Message #25399, posted by moss at 15:55, 28/11/2002, in reply to message #25398

Posts: 9348
*Checks* They are identical - Version 1.00 (22 Nov 1993).
Ah; thanks :)
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Michael Drake Message #25400, posted by tlsa at 16:07, 28/11/2002, in reply to message #25261

Posts: 1097
I've just sent the files to the address in your profile.

Mike
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Jeffrey Lee Message #25408, posted by Phlamethrower at 17:04, 28/11/2002, in reply to message #25400
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've just sent the files to the address in your profile.

Mike
Got them - thanks :)

I'll have a hunt for a Windoze ARM disassembler...
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Jeffrey Lee Message #25418, posted by Phlamethrower at 17:36, 28/11/2002, in reply to message #25408
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
*compares the !RunImage3 against the patched one*

Ah, that's what it is.

You !RunImage is designed to cope with compressed GameCode, and has support for mode 49. However mine doesn't support compressed code, and only supports mode 13. I've got a feeling that I must have patched Asylum at some point - I think I remember getting a copy off a CD somewhere :|

Unfortunately your gamecode is compressed, so I won't be able to disassemble it to make sure the code is the same until the weekend. The parameters that are passed to it on entry are different, so it looks like the code itself may be different too (Your version passes the screen mode, mine doesn't). If you want, you can try adding the line

OSCLI "Load <Asylum$Path>Code.Patch "+STR$~(code+&45858-&3DC78)

just before the

OSCLI "StasisSample 31 0 0":REM Delete sample

line in !RunImage3. If the uncompressed gamecode files are the same, then it should work.

If Andy Southgate lets us put Asylum up to download then I can just patch that version and tell people to use that, otherwise I'll have to work out which versions are available and make one mega-patch or lots of different ones :|

[edit]

Turned off smileys to stop them destroying my code :o

[Edited by Phlamethrower at 17:37, 28/11/2002]
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John Hoare Message #25419, posted by moss at 17:39, 28/11/2002, in reply to message #25418

Posts: 9348
So, what versions are we talking about here?

My version only copes with 13,I think. I didn't know there was a 49 version :o:o
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James Shaw Message #25420, posted by Hertzsprung at 17:41, 28/11/2002, in reply to message #25419
Hertzsprung
Ghost-like

Posts: 1746
So, what versions are we talking about here?

My version only copes with 13,I think. I didn't know there was a 49 version :o:o
Get your bottom over to #playpen :)
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Jeffrey Lee Message #25422, posted by Phlamethrower at 17:42, 28/11/2002, in reply to message #25420
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
So, what versions are we talking about here?

My version only copes with 13,I think. I didn't know there was a 49 version :o:o
Get your bottom over to #playpen :)
I can *try* and get in, but I'm not sure if the uni/uni firewall will like it :o

[edit]

Wait a minute, I don't even know which server I'm meant to be connecting to :o ... :(

[Edited by Phlamethrower at 17:43, 28/11/2002]
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James Shaw Message #25423, posted by Hertzsprung at 17:43, 28/11/2002, in reply to message #25422
Hertzsprung
Ghost-like

Posts: 1746
So, what versions are we talking about here?

My version only copes with 13,I think. I didn't know there was a 49 version :o:o
Get your bottom over to #playpen :)
I can *try* and get in, but I'm not sure if the uni/uni firewall will like it :o
Use http://chat.ircnet.org
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Michael Drake Message #25432, posted by tlsa at 20:42, 28/11/2002, in reply to message #25418

Posts: 1097
If you want, you can try adding the line

OSCLI "Load <Asylum$Path>Code.Patch "+STR$~(code+&45858-&3DC78)

just before the

OSCLI "StasisSample 31 0 0":REM Delete sample

line in !RunImage3.
I just tried that but it still gives the same error.

Do you want me to send you the whole game as found on the Kosovo CD? (375Kb archived)

Some of the files are dated 1995 even though the iconbar menu > info window says 1993.
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Jeffrey Lee Message #25433, posted by Phlamethrower at 20:51, 28/11/2002, in reply to message #25432
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Do you want me to send you the whole game as found on the Kosovo CD? (375Kb archived)
Um, OK then.
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Michael Drake Message #25434, posted by tlsa at 21:26, 28/11/2002, in reply to message #25433

Posts: 1097
Sent.

Mike
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Jeffrey Lee Message #25435, posted by Phlamethrower at 21:40, 28/11/2002, in reply to message #25434
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Got it :)

*takes a peek inside the .zip*

Hmm, never seen a copy with the !ego,!id, etc. shoved inside the main app. I've written something to do that myself, but that was just a false app containing the unmodified files in a directory - not stuffing them inside Asylum and modifying the run file. Oh well.

*spots that the instructions file is from '95*

This New Version
================

Version 2.00 of Asylum has a few new features. The game is now compressed
using a specially developed technique. The game is RISC PC compatible, and
can now run in mode 49 for use with VGA monitors. If for any reason you
don‘t want to use mode 49 if it is available, press F12 and type:

Set AsylumMode 13

and press return twice. To return to using mode 49, type Set AsylumMode 49
in the same way.


My original '94 copy was Risc PC compatible anyway :o

I'll make a new patch over the weekend.

*looks some more*

A couple of the unused files (Resources.backfile and resources.boardfile) are gone, and resources.title has appeared...
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Michael Drake Message #25448, posted by tlsa at 22:43, 28/11/2002, in reply to message #25435

Posts: 1097
My original '94 copy was Risc PC compatible anyway :o

I'll make a new patch over the weekend.
Cool! Thanks. :)

*looks some more*

A couple of the unused files (Resources.backfile and resources.boardfile) are gone, and resources.title has appeared...
No wonder the old patch didn't work then!

Cheers,

Mike
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Jeffrey Lee Message #25449, posted by Phlamethrower at 23:07, 28/11/2002, in reply to message #25448
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've got a reply from Andy Southgate :)

On Thursday, November 28, 2002, at 01:42 PM, Jeffrey Lee wrote:

> Hi,
>
> Bet you haven't heard those names in a while, have you?

Hi!

You're right. I haven't heard those names for a while. Nice to hear
that they haven't vanished from the world entirely.

Yes, they are freeware, so do go ahead and put them on your site. I
think that the bulk of the source code for the games was included in
the final release of Gamesuite sometime in 1995 (version 3.00, was
it?). So take a look and see what you can find in there. However
there may be a few missing bits. Fortunately I managed to rescue the
contents of the hard disc in my old A3000, by shaking it until the disc
finally started spinning and transferring about 40MB on 800K floppies.
This I put on a RiscPC that I bought at the start of this year. If
only I'd had one of those in 1995 8-).

So the source exists. I can probably put together an image of all of
my development stuff if you want to preserve it for eternity.

As for Asylum, you never know, it might be ressurected one day.
There's a reason that the game engine I'm putting together for mushware
contains a RISC OS sprite loader ;). Have you found all of the secrets
in Asylum yet? I think you needed to press and hold the down key in
various places.

Cheers,

Andy S.
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John Hoare Message #25455, posted by moss at 09:26, 29/11/2002, in reply to message #25449

Posts: 9348
Yay!

I've got a holding page for the site which I'll upload in a minute; I was going to put a kind of temporary site up, but I'll put up a proper site tomorrow instead :) No point in doing a crappy temp page for just one more day.

If you haven't already, could you send me the new version of Asylum :flamethrower:?

And good news that he'll hunt some stuff out for us :E And his new game engine sounds cool... sprites indeed 8)
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Jeffrey Lee Message #25458, posted by Phlamethrower at 09:31, 29/11/2002, in reply to message #25455
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
If you haven't already, could you send me the new version of Asylum :flamethrower:?
OK - this'll be the version from the Kosovo CD that tlsa sent me, although wouldn't it be best to wait until sunday/monday when I'll have made a patch for it? That way we can put the game & patch in the same zip.
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John Hoare Message #25460, posted by moss at 09:42, 29/11/2002, in reply to message #25458

Posts: 9348
OK - this'll be the version from the Kosovo CD that tlsa sent me, although wouldn't it be best to wait until sunday/monday when I'll have made a patch for it? That way we can put the game & patch in the same zip.
OK; might as well delay launching the site until then, then. Actually, I'll launch it the day after; that gives me change to HTMLize your Help file :P

No point putting it up in dribs and drabs.
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John Hoare Message #25461, posted by moss at 10:09, 29/11/2002, in reply to message #25460

Posts: 9348
Holding page up. Pity the FTP software had to crash on me half-way through :|
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John Hoare Message #25462, posted by moss at 10:09, 29/11/2002, in reply to message #25461

Posts: 9348
Oh, and make sure you put the patch in a seperate zip as well, for people who already have the game :P

EDIT: And include a version history :E

[Edited by moss at 10:10, 29/11/2002]
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Michael Drake Message #25463, posted by tlsa at 10:13, 29/11/2002, in reply to message #25458

Posts: 1097
Thats a good reply from Andy S. - sounds like a nice chap.

If you got the source code from Andy S. could you make it 32bit compatible to run on the Iyonix PC? :E ... or would that be to much work?

I could send you the !Asylum from the Kosovo CD, if you want, :moss:. I am also going to "lowercasify" the names of the files because when I got them off the CD they were all uppercase.

Cheers,

Mike
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John Hoare Message #25464, posted by moss at 10:17, 29/11/2002, in reply to message #25463

Posts: 9348
I could send you the !Asylum from the Kosovo CD, if you want, :moss:. I am also going to "lowercasify" the names of the files because when I got them off the CD they were all uppercase.
Oooh, could you? I'd like a hi-res version I could play tonight :E Thanks! The address is in my profile.
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Michael Drake Message #25465, posted by tlsa at 10:22, 29/11/2002, in reply to message #25464

Posts: 1097
OK. I'll send it in an hour or two when I get home from Uni. I've just got some CADD to finnish off and hand in.

Mike
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John Hoare Message #25470, posted by moss at 11:27, 29/11/2002, in reply to message #25465

Posts: 9348
OK. I'll send it in an hour or two when I get home from Uni. I've just got some CADD to finnish off and hand in.

Mike
No problem; send it whenever :)

/me thinks of HTMLizing the Gamesuite manual for completeness :P
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Andrew Poole Message #25473, posted by andypoole at 11:46, 29/11/2002, in reply to message #25464
andypoole
Mouse enthusiast
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Posts: 5558
I could send you the !Asylum from the Kosovo CD, if you want, :moss:. I am also going to "lowercasify" the names of the files because when I got them off the CD they were all uppercase.
Oooh, could you? I'd like a hi-res version I could play tonight :E Thanks! The address is in my profile.
me too!!!

andrew@andrewpoole.org.uk please :-)
________
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The Icon Bar: The Playpen: !Asylum