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The Icon Bar: The Playpen: Cycloids and friends in Aemulor Pro
 
  Cycloids and friends in Aemulor Pro
  Phlamethrower (02:18 19/4/2004)
  adrianl (05:03 21/4/2004)
    Phlamethrower (09:48 21/4/2004)
      Phlamethrower (03:22 22/4/2004)
        adrianl (11:04 22/4/2004)
          adrianl (11:06 22/4/2004)
          Phlamethrower (12:18 22/4/2004)
            adrianl (12:59 22/4/2004)
              Phlamethrower (13:07 22/4/2004)
                adrianl (13:16 22/4/2004)
                  adrianl (04:14 23/4/2004)
                    Phlamethrower (04:29 23/4/2004)
                      adrianl (23:09 5/5/2004)
                        Phlamethrower (23:12 5/5/2004)
                          adrianl (23:54 5/5/2004)
                            adrianl (02:39 6/5/2004)
                              monkeyson2 (08:58 6/5/2004)
                              adrianl (05:01 9/5/2004)
 
Jeffrey Lee Message #53591, posted by Phlamethrower at 02:18, 19/4/2004
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
Adrian - what were the results of the Aemulor tests again? They seem to have gotten lost due to the forum crash :|

Can you also try out DarkWood for me? :)
  ^[ Log in to reply ]
 
Adrian Lees Message #53657, posted by adrianl at 05:03, 21/4/2004, in reply to message #53591
Member
Posts: 1631
OK, I've just run through the games again:

Working
-------
Cycloids
Gyrinus2
Asylum Demo
Chaos Demo (*AO)
Ixion (*AO)
Tron
Ankh Demo (both ankh.zip & ankhd.zip)
Fish
BotKiller 1
TwinWorld
IronLord
Marsquake, no sound
Moonquake
Kryten98
SimCity2000
ArcElite
RailPro
Terramex
SpaceTaxi
Tanks
Syndicate Demo

Not Working
-----------
DarkWood
Phaethon
MICE
XmasTanx
Exodus
Swarm
Infest

If I've missed any key games on your downloads page let me know, I haven't tried them all yet.

We've tested quite a few more (esp. with Ian Hamilton's help) and I've finally updated the database (www.aemulor.com/compat.php) if you're interested in other games.

Listing those 'apps' which only work under Pro is a good way to isolate those games that work.

Adrian

*AO needs *Audio Off. There's an obscure problem in the sound handling that affects a couple of games; just looking into it now.
  ^[ Log in to reply ]
 
Jeffrey Lee Message #53664, posted by Phlamethrower at 09:48, 21/4/2004, in reply to message #53657
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
OK, I've just run through the games again:
Yay! - thanks :)

and I've finally updated the database (www.aemulor.com/compat.php)
Double yay! :E
  ^[ Log in to reply ]
 
Jeffrey Lee Message #53691, posted by Phlamethrower at 03:22, 22/4/2004, in reply to message #53664
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
Dare I ask when Pro is due to be released? ;)
  ^[ Log in to reply ]
 
Adrian Lees Message #53693, posted by adrianl at 11:04, 22/4/2004, in reply to message #53691
Member
Posts: 1631
Dare I ask when Pro is due to be released? ;)

You may ask.

As it goes, I finished off the beta test release yesterday and it's been uploaded for our helpful volunteers (who'll be getting an email shortly)... then it's essential fixes only - chiefly PacMania so that I can play it again! ;)

<lancashire>By t'end of t' month.</lancashire>
  ^[ Log in to reply ]
 
Adrian Lees Message #53694, posted by adrianl at 11:06, 22/4/2004, in reply to message #53693
Member
Posts: 1631
I might even have a bash at getting DarkWood running if I get bored! :)
  ^[ Log in to reply ]
 
Jeffrey Lee Message #53696, posted by Phlamethrower at 12:18, 22/4/2004, in reply to message #53693
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
As it goes, I finished off the beta test release yesterday and it's been uploaded for our helpful volunteers
:)

I might even have a bash at getting DarkWood running if I get bored! :)
:E
  ^[ Log in to reply ]
 
Adrian Lees Message #53698, posted by adrianl at 12:59, 22/4/2004, in reply to message #53696
Member
Posts: 1631
Hey, :flamethrower:, I think your smiley key is stuck!
  ^[ Log in to reply ]
 
Jeffrey Lee Message #53699, posted by Phlamethrower at 13:07, 22/4/2004, in reply to message #53698
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
:|
  ^[ Log in to reply ]
 
Adrian Lees Message #53700, posted by adrianl at 13:16, 22/4/2004, in reply to message #53699
Member
Posts: 1631
I see the Alt key still works.
  ^[ Log in to reply ]
 
Adrian Lees Message #53715, posted by adrianl at 04:14, 23/4/2004, in reply to message #53700
Member
Posts: 1631
I have it on the authority of one tester that Big Bang works too. Thought you'd like to know since I remember you writing some programs for it.
  ^[ Log in to reply ]
 
Jeffrey Lee Message #53716, posted by Phlamethrower at 04:29, 23/4/2004, in reply to message #53715
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
Yup :)
  ^[ Log in to reply ]
 
Adrian Lees Message #54100, posted by adrianl at 23:09, 5/5/2004, in reply to message #53716
Member
Posts: 1631
Well, DarkWood's running now. BUT it's mute! Which is annoying me because I've just gone to the trouble of implementing *undocumented* behaviour upon which its sound module relies, and been rewared with a deafening silence!

*sulks*
  ^[ Log in to reply ]
 
Jeffrey Lee Message #54101, posted by Phlamethrower at 23:12, 5/5/2004, in reply to message #54100
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15096
Hmm. Does the music work in the updated version I uploaded to Acorn Arcade? (aka the version with the music in it :|)
  ^[ Log in to reply ]
 
Adrian Lees Message #54102, posted by adrianl at 23:54, 5/5/2004, in reply to message #54101
Member
Posts: 1631
Hmm. Does the music work in the updated version I uploaded to Acorn Arcade? (aka the version with the music in it :|)

The same copy does have music on my RiscPC! :(
*still sulking*
  ^[ Log in to reply ]
 
Adrian Lees Message #54106, posted by adrianl at 02:39, 6/5/2004, in reply to message #54102
Member
Posts: 1631
No sound in DarkWood, tough!
I got FireBall working instead :E
  ^[ Log in to reply ]
 
Phil Mellor Message #54110, posted by monkeyson2 at 08:58, 6/5/2004, in reply to message #54106
monkeyson2Please don't let them make me be a monkey butler

Posts: 12380
I got FireBall working instead :E
Aaaahahahahahaha! Man I heard that sound effect too often.
  ^[ Log in to reply ]
 
Adrian Lees Message #54165, posted by adrianl at 05:01, 9/5/2004, in reply to message #54106
Member
Posts: 1631
Hmmm, it turns out that I did get the sound working before Pro release anyway. I just didn't realise I'd fixed it! :frown:
  ^[ Log in to reply ]
 

The Icon Bar: The Playpen: Cycloids and friends in Aemulor Pro