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Cycloids and friends in Aemulor Pro |
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Phlamethrower (02:18 19/4/2004) adrianl (05:03 21/4/2004) Phlamethrower (09:48 21/4/2004) Phlamethrower (03:22 22/4/2004) adrianl (11:04 22/4/2004) adrianl (11:06 22/4/2004) Phlamethrower (12:18 22/4/2004) adrianl (12:59 22/4/2004) Phlamethrower (13:07 22/4/2004) adrianl (13:16 22/4/2004) adrianl (04:14 23/4/2004) Phlamethrower (04:29 23/4/2004) adrianl (23:09 5/5/2004) Phlamethrower (23:12 5/5/2004) adrianl (23:54 5/5/2004) adrianl (02:39 6/5/2004) monkeyson2 (08:58 6/5/2004) adrianl (05:01 9/5/2004)
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Jeffrey Lee |
Message #53591, posted by Phlamethrower at 02:18, 19/4/2004 |
 Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Adrian - what were the results of the Aemulor tests again? They seem to have gotten lost due to the forum crash 
Can you also try out DarkWood for me?  |
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Adrian Lees |
Message #53657, posted by adrianl at 05:03, 21/4/2004, in reply to message #53591 |
Member
Posts: 1637
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OK, I've just run through the games again:
Working ------- Cycloids Gyrinus2 Asylum Demo Chaos Demo (*AO) Ixion (*AO) Tron Ankh Demo (both ankh.zip & ankhd.zip) Fish BotKiller 1 TwinWorld IronLord Marsquake, no sound Moonquake Kryten98 SimCity2000 ArcElite RailPro Terramex SpaceTaxi Tanks Syndicate Demo
Not Working ----------- DarkWood Phaethon MICE XmasTanx Exodus Swarm Infest
If I've missed any key games on your downloads page let me know, I haven't tried them all yet.
We've tested quite a few more (esp. with Ian Hamilton's help) and I've finally updated the database (www.aemulor.com/compat.php) if you're interested in other games.
Listing those 'apps' which only work under Pro is a good way to isolate those games that work.
Adrian
*AO needs *Audio Off. There's an obscure problem in the sound handling that affects a couple of games; just looking into it now. |
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Jeffrey Lee |
Message #53664, posted by Phlamethrower at 09:48, 21/4/2004, in reply to message #53657 |
 Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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OK, I've just run through the games again: Yay! - thanks 
and I've finally updated the database (www.aemulor.com/compat.php) Double yay!  |
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Jeffrey Lee |
Message #53691, posted by Phlamethrower at 03:22, 22/4/2004, in reply to message #53664 |
 Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Dare I ask when Pro is due to be released?  |
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Adrian Lees |
Message #53693, posted by adrianl at 11:04, 22/4/2004, in reply to message #53691 |
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Posts: 1637
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Dare I ask when Pro is due to be released?  You may ask. As it goes, I finished off the beta test release yesterday and it's been uploaded for our helpful volunteers (who'll be getting an email shortly)... then it's essential fixes only - chiefly PacMania so that I can play it again! <lancashire>By t'end of t' month.</lancashire> |
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Adrian Lees |
Message #53694, posted by adrianl at 11:06, 22/4/2004, in reply to message #53693 |
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Posts: 1637
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I might even have a bash at getting DarkWood running if I get bored!  |
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Jeffrey Lee |
Message #53696, posted by Phlamethrower at 12:18, 22/4/2004, in reply to message #53693 |
 Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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As it goes, I finished off the beta test release yesterday and it's been uploaded for our helpful volunteers 
I might even have a bash at getting DarkWood running if I get bored!   |
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Adrian Lees |
Message #53698, posted by adrianl at 12:59, 22/4/2004, in reply to message #53696 |
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Posts: 1637
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Hey, , I think your smiley key is stuck! |
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Jeffrey Lee |
Message #53699, posted by Phlamethrower at 13:07, 22/4/2004, in reply to message #53698 |
 Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Adrian Lees |
Message #53700, posted by adrianl at 13:16, 22/4/2004, in reply to message #53699 |
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Posts: 1637
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I see the Alt key still works. |
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Adrian Lees |
Message #53715, posted by adrianl at 04:14, 23/4/2004, in reply to message #53700 |
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Posts: 1637
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I have it on the authority of one tester that Big Bang works too. Thought you'd like to know since I remember you writing some programs for it. |
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Jeffrey Lee |
Message #53716, posted by Phlamethrower at 04:29, 23/4/2004, in reply to message #53715 |
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Posts: 15100
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Yup  |
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Adrian Lees |
Message #54100, posted by adrianl at 23:09, 5/5/2004, in reply to message #53716 |
Member
Posts: 1637
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Well, DarkWood's running now. BUT it's mute! Which is annoying me because I've just gone to the trouble of implementing *undocumented* behaviour upon which its sound module relies, and been rewared with a deafening silence! *sulks* |
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Jeffrey Lee |
Message #54101, posted by Phlamethrower at 23:12, 5/5/2004, in reply to message #54100 |
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Posts: 15100
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Hmm. Does the music work in the updated version I uploaded to Acorn Arcade? (aka the version with the music in it ) |
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Adrian Lees |
Message #54102, posted by adrianl at 23:54, 5/5/2004, in reply to message #54101 |
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Posts: 1637
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Hmm. Does the music work in the updated version I uploaded to Acorn Arcade? (aka the version with the music in it ) The same copy does have music on my RiscPC! *still sulking* |
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Adrian Lees |
Message #54106, posted by adrianl at 02:39, 6/5/2004, in reply to message #54102 |
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Posts: 1637
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No sound in DarkWood, tough! I got FireBall working instead  |
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Phil Mellor |
Message #54110, posted by monkeyson2 at 08:58, 6/5/2004, in reply to message #54106 |
 Please don't let them make me be a monkey butler
Posts: 12380
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I got FireBall working instead  Aaaahahahahahaha! Man I heard that sound effect too often. |
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Adrian Lees |
Message #54165, posted by adrianl at 05:01, 9/5/2004, in reply to message #54106 |
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Posts: 1637
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Hmmm, it turns out that I did get the sound working before Pro release anyway. I just didn't realise I'd fixed it!  |
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