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The Icon Bar: The Playpen: Games, eh?
 
  Games, eh?
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Jeffrey Lee Message #104502, posted by Phlamethrower at 20:37, 20/9/2007, in reply to message #104501
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've downloaded the (non-steam) demo, but haven't installed it yet.

I'll waste some bandwidth by downloading the Steam version and then we can try that smile

[edit]

Bah, it's only averaging around 140KB/s download speed. Should be done at around 10.

[edit #2]

60KB/s unhappy

You've got plenty of time to make other suggestions! (Considering I just deleted the non-steam installer)

[Edited by Phlamethrower at 20:41, 20/9/2007]

[Edited by Phlamethrower at 20:50, 20/9/2007]
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Richard Goodwin Message #104504, posted by rich at 20:59, 20/9/2007, in reply to message #104502
Rich
Dictator for life
Posts: 6828
OK, well I've finished watching The Daily Show, so I'll watch Mock The Week now. Is that a good suggestion? smile
________
RichGCheers,
Rich.
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Jeffrey Lee Message #104505, posted by Phlamethrower at 21:03, 20/9/2007, in reply to message #104504
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I'm watching Scrubs, so... yes?
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Jeffrey Lee Message #104506, posted by Phlamethrower at 21:52, 20/9/2007, in reply to message #104505
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Looks like it'll be finished and installed in about half an hour.
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Richard Goodwin Message #104507, posted by rich at 22:05, 20/9/2007, in reply to message #104506
Rich
Dictator for life
Posts: 6828
It only took me 20 minutes total tongue
________
RichGCheers,
Rich.
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Andrew Poole Message #104508, posted by andypoole at 22:18, 20/9/2007, in reply to message #104497
andypoole
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Errr... alias? what alias?
Nickname, then.
steamnick.jpg 520x562 28.4KB
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Jeffrey Lee Message #104509, posted by Phlamethrower at 22:22, 20/9/2007, in reply to message #104508
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
It's installed!

I shall poke you via Steam shortly.
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Andrew Poole Message #104510, posted by andypoole at 22:23, 20/9/2007, in reply to message #104507
andypoole
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It only took me 20 minutes total tongue
Mine estimates 35-40ish minutes.

*watches The Daily Show/The Colbert Report whilst he waits*
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Andrew Poole Message #104511, posted by andypoole at 22:31, 20/9/2007, in reply to message #104510
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12%...

No doubt you'll have finished by the time I've downloaded this indiff
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Andrew Poole Message #104512, posted by andypoole at 23:28, 20/9/2007, in reply to message #104511
andypoole
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12%...

No doubt you'll have finished by the time I've downloaded this indiff
done!
*loads*
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Jeffrey Lee Message #104515, posted by Phlamethrower at 00:11, 21/9/2007, in reply to message #104512
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
ETQW + Steam just went bye-bye for me, it seems.

[edit]

Ah, and now it's magically back tongue

[Edited by Phlamethrower at 00:12, 21/9/2007]
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Paul Vigay Message #104519, posted by pvigay at 08:35, 21/9/2007, in reply to message #73579

Posts: 200
Most games last ages for me, because I'm RUBBISH at them. tongue

I like games where you can take time out from getting shot/eaten/deaded and look at the scenery and soak up the plot. smile
Oblivion. I've got the PS3 version, although it's available for other systems, and the PC. It's awesome! Scenery is lovely. You can find a nice view on top of the mountains, pick some flowers and watch the sunset if you really want, or you can take a horse from nearby stables and ride around for hours looking at the scenery and how the light changes depending on different times of day, or climb a hill and look at the view you've just travelled across. It's seriously vast!

And, when you get fed up with wandering around looking at things, you can find a sword and hack up some zombies or skeletons hiding in a cave somewhere....
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Jeffrey Lee Message #104531, posted by Phlamethrower at 21:09, 21/9/2007, in reply to message #104519
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Me likey ETQW.

Poolie: If you're having trouble, you may need new video card drivers. Or a new PC tongue

*trundles off to see if TF2 still crashes*

[edit]

Still crashes unhappy

[Edited by Phlamethrower at 21:30, 21/9/2007]
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Jeffrey Lee Message #104551, posted by Phlamethrower at 00:36, 24/9/2007, in reply to message #104531
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
TF2 seems to work OK if I run in DreictX 8.1 mode, as I'm sure Rich will testify.
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Jeffrey Lee Message #104599, posted by Phlamethrower at 00:48, 28/9/2007, in reply to message #104551
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
ETQW should be out today! But I don't think I'll be buying it (yet), because there are far too many other games coming out in the next month-ish indiff

Plus TF2 is working, so I can just play that when I want some multiplayer fun. Unless Rich keeps playing on laggy foreign 2fort-only servers, in which case I may get laggy/confused/bored and stop.
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Jeffrey Lee Message #104614, posted by Phlamethrower at 15:11, 30/9/2007, in reply to message #104488
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
(Sidenote: There's a game I've been thinking about writing for a while. Portal may fulfill my desire for the type of gameplay that I'm after - or, the changes that have been made to the Source engine to support portals may allow me to write the game myself as a simple mod. And strangely enough, the game could also work well if written as a text adventure, or made using a simple 2D/isometric engine. There are still some issues I have with the design (however I choose to implement it), so if anyone feels like providing their 2p then give me a shout and I shall spill the beans.)
Actually, it looks like the bit that I thought I needed Portal for can be done now. Hurrah!

Now I just have to see if the rest of it can be done.
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Richard Goodwin Message #104628, posted by rich at 17:02, 1/10/2007, in reply to message #104599
Rich
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Posts: 6828
Plus TF2 is working, so I can just play that when I want some multiplayer fun. Unless Rich keeps playing on laggy foreign 2fort-only servers, in which case I may get laggy/confused/bored and stop.
Doesn't lag for me - ping is about 40 when I join, although sometimes it reports 150 when in-game. I suggest you complain to your ISP about inferior peering! tongue

I just like 2fort so much I join whatever 2fort-only server I can find. If that's in Germany, fine. I'm an equal opportunities fragger.
________
RichGCheers,
Rich.
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Jeffrey Lee Message #104630, posted by Phlamethrower at 17:33, 1/10/2007, in reply to message #104628
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Plus TF2 is working, so I can just play that when I want some multiplayer fun. Unless Rich keeps playing on laggy foreign 2fort-only servers, in which case I may get laggy/confused/bored and stop.
Doesn't lag for me - ping is about 40 when I join, although sometimes it reports 150 when in-game. I suggest you complain to your ISP about inferior peering! tongue
Yeah, but you spent most of that time playing as an engineer. Sentry guns aren't affected by lag. Flames from a pyro are wink
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Richard Goodwin Message #104643, posted by rich at 17:42, 2/10/2007, in reply to message #104630
Rich
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Posts: 6828
Yeah, but you spent most of that time playing as an engineer. Sentry guns aren't affected by lag. Flames from a pyro are wink
You, sir, are a liar! tongue
________
RichGCheers,
Rich.
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Jeffrey Lee Message #104644, posted by Phlamethrower at 18:41, 2/10/2007, in reply to message #104643
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Yeah, but you spent most of that time playing as an engineer. Sentry guns aren't affected by lag. Flames from a pyro are wink
You, sir, are a liar! tongue
That doesn't prove anything. Partly because the stats sometimes aren't recorded properly, and partly because I said you spent most of "that" time playing as engineer - I'm referring to one night in particular, not your overall stats.

Also, I believe we still haven't got the Kill Poolie achievement.
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Richard Goodwin Message #104649, posted by rich at 21:07, 2/10/2007, in reply to message #104644
Rich
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Posts: 6828
That doesn't prove anything. Partly because the stats sometimes aren't recorded properly,
They're recorded fine - although you do seem to have to log out and log back in to see the change.
and partly because I said you spent most of "that" time playing as engineer - I'm referring to one night in particular, not your overall stats.
Ah, but you were slagging off a server we've played on probably 3 or 4 times. You obviously didn't notice it being "dodgy" when we were playing on it two nights ago!
Also, I believe we still haven't got the Kill Poolie achievement.
It'd be so easy. I know I managed the 25 headshot achievement in one game, but it was a long game; a killing Poolie achievement everyone would get within seconds.
________
RichGCheers,
Rich.
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Andrew Poole Message #104650, posted by andypoole at 21:39, 2/10/2007, in reply to message #104644
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Also, I believe we still haven't got the Kill Poolie achievement.
That's because Poolie is too busy playing UT2004 at the moment.
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Jeffrey Lee Message #104652, posted by Phlamethrower at 22:39, 2/10/2007, in reply to message #104649
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Ah, but you were slagging off a server we've played on probably 3 or 4 times.
Twice, I think.

You obviously didn't notice it being "dodgy" when we were playing on it two nights ago!
Sunday night? I'm fairly certain you weren't even online shock

Also, I believe we still haven't got the Kill Poolie achievement.
That's because Poolie is too busy playing UT2004 at the moment.
Too scared to play a real game? wink
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Jeffrey Lee Message #104657, posted by Phlamethrower at 23:45, 3/10/2007, in reply to message #104649
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
That doesn't prove anything. Partly because the stats sometimes aren't recorded properly,
They're recorded fine - although you do seem to have to log out and log back in to see the change.
For example: It now appears to have forgotten the number of UberCharges that I've performed.

But, in other news, today I played against THE skoo of Weebl & Bob fame. Hurrah for me!
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Jeffrey Lee Message #104659, posted by Phlamethrower at 02:26, 6/10/2007, in reply to message #104614
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Now I just have to see if the rest of it can be done.
I HAS DONES IT!

So, a riddle for you. What has 6 sides, and is repeated 17576 times?

It can only be one thing...

Of course, the smart thing about my implementation is that there's only actually one cube. A full implementation using one real room per cube will either take all year to compile, will produce a massive .bsp file, or will run slow as hell. Instead, like my earlier Quake DM level, teleporters in the passages at the edge of the cube imperceptibly take you to the opposite passage. This works well in HL2 because they support displacement teleporters - teleporters that add an offset to your origin without altering your rotation or velocity. A complex set of logic entities linked to the teleporters cause the single cube to reconfigure each time you teleport - changing the light colours, enabling/disabling traps, and (soon) changing the room number. The only downside is that there's no way to generate the entities required at runtime (providing infinite cube combiniations), so I've had to resort to using a C program that outputs entity definitions which I then paste onto the end of the map file.

Next step will be to create a smaller, more faithful and claustrophobic cube - as well as populate it with traps, room numbers, and (hopefully) get rid of the ugly ladders and gantry (it's a bit of a give-away for which direction you're facing!)
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Jeffrey Lee Message #104669, posted by Phlamethrower at 00:53, 7/10/2007, in reply to message #104659
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Making a cube is harder than it looks tongue

The first version of the new cube was too small, so I had to scale it up to twice the size. You still need to crouch to fit through the passageways, so scale-wise it still isn't too far off from the movie.

The bad news is that crouching seems like it could be causing problems with the teleporters, as I sometimes get stuck in walls (Either that or something is mis-aligned somewhere). Also the smaller scale is messing with the lighting, causing some of the room lights to flow into the passageways, resulting in a visible switch as you get teleported and the lights change colour. And some of the passageway lights are flowing into the main room, resulting in less pronounced colours in the room (Although I think I can tweak the light radii so this doesn't happen). I also still need to find a ladder solution that works properly - at the moment you can't even climb into the side passages properly.

But I did manage to get the C program added to the map build process in Hammer, so I don't need to mess around editing the map files by hand each time I make a change smile
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Jeffrey Lee Message #104681, posted by Phlamethrower at 23:32, 7/10/2007, in reply to message #104669
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
After some Massiv Messing with the map for most of the day, I've finally got a version which seems to let you travel in every direction without being an arse and/or killing you. Hurrah!

Now all I need are some proper room numbers adding, and then the traps Devil (And I suppose I'd better add an exit room as well Angel)

Then I'll have to work out whether it's possible to do moving rooms shock

[editaroo]

Added screenshot of editor. Definitely the most complex single room I've made before shock

[Edited by Phlamethrower at 23:42, 7/10/2007]
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Andrew Poole Message #104682, posted by andypoole at 00:17, 8/10/2007, in reply to message #104681
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That looks.. rather.. uh.. complicated. Much more complicated than what I was dabbling with earlier tongue

And ew. You're using IE. Shame on you.
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Jeffrey Lee Message #104688, posted by Phlamethrower at 22:59, 9/10/2007, in reply to message #104682
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
After having trouble trying to get doors and other things to not kill the player, I'm now having trouble trying to get traps that *will* kill the player tongue

But I do have room numbers working, and I have a fairly solid plan on how I can get small numbers of rooms 'moving'. But for large numbers of rooms I'll have to find a more succinct way of modelling the movement paths - e.g. a way to describe the movement of multiple rooms as an equation or simple algorithm, and then implement that equation/algorithm as a set of entities.

I have also discovered today that TF2 will now run in DirectX 9 mode with all the bells and whistles without crashing all the time. Hurrah!
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Jeffrey Lee Message #104705, posted by Phlamethrower at 01:21, 11/10/2007, in reply to message #104688
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Hot piss!

I managed to complete a Portal challenge using *less* portals than were required for the Gold medal.
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The Icon Bar: The Playpen: Games, eh?