Currently at version 2.55
Download full unregistered version
1. Main game archive | 2. Speech archive (optional) | 3. Music archive (optional)
1-4 players are put in tanks on screen on a variety of different undulating terrains or the coverless "dust bowl", and take it in turns to hurl countless different bombs, missiles and uncategorisable weapons at each other. They can defend themselves with shields, targeting systems, fuel for movement and a host of other items, but can be hampered by the landscape, wind and the "walls" which enclose the play area. All these items can be bought from the "shop", and players gain money to spend in it by winning games.
As of v2.00, Nuclear Holocaust is Shareware. You can download the full game here but if you wish to legally keep your copy, you must send me not less than £5 to register as a user. Consider it "try before you buy" software; there is an element of trust involved.
- Up to 4 player multiplay
- Computer players, designed to prove a challenge to beat
- Over twenty different types of weapon, each with their own tactical uses
- 4 different types of landscape, randomly generated with each game, each of which have their own effects on tactics
- Runs in any screen resolution from 320x256 right up to 1600x1200
- Desktop launcher to select screen resolution and music options
- 5 tracks of stereo tracker music with options to use CD music
- 1Mb of original, high-quality sound samples and speech
- Over 500K of original graphics
- Built-in online help system accessible within the game
Machine specification required
- RISC OS 3.5 / 3.6 / 3.7 (RISC OS 3.11 and earlier no longer supported)
- 4Mb Memory
- Hard disc with 3MB free space
- StrongARM (200+MHz) compatible (all bugs now fixed)
If you like the game, you may like to include this link on your site to encourage others to get hold of the game.
Calling programming groups
I have been contacted by registered users requesting improvements that I cannot make myself. It is getting to the point where my own programming abilities aren't good enough. If you think you would like to take over development, mail me. You will need to be a good C/ARM programmer and I would like to see some of your previous work.