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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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Jeffrey Lee Message #27221, posted by Phlamethrower at 13:58, 17/12/2002, in reply to message #27217
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
You realise you've fixed a bug that's plagued Asylum-owners ever since it was released? :o
No, because the problem only seems to affect v2, which would have been made several months after the initial release :P
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John Hoare Message #27222, posted by moss at 13:59, 17/12/2002, in reply to message #27221

Posts: 9348
No, because the problem only seems to affect v2, which would have been made several months after the initial release :P
True, but according to a newsgroups thread I read, about 2 people bought it in the first few months and he'd spent £900 on advertising :P
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Jeffrey Lee Message #27223, posted by Phlamethrower at 14:09, 17/12/2002, in reply to message #27222
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
True, but according to a newsgroups thread I read, about 2 people bought it in the first few months and he'd spent £900 on advertising :P
:o:?:o:?:o:???
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Phil Mellor Message #27230, posted by monkeyson2 at 14:16, 17/12/2002, in reply to message #27222
monkeyson2Please don't let them make me be a monkey butler

Posts: 12380
True, but according to a newsgroups thread I read, about 2 people bought it in the first few months and he'd spent £900 on advertising :P
Oh arse. I did notice the price getting reduced pretty quickly after its release. Maybe the Acorn Computing demo had something to do with it. I remember being less than impressed with that, but I loved the full game years later. Never bought it though. :(
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John Hoare Message #27235, posted by moss at 14:20, 17/12/2002, in reply to message #27230

Posts: 9348
Oh arse. I did notice the price getting reduced pretty quickly after its release. Maybe the Acorn Computing demo had something to do with it. I remember being less than impressed with that, but I loved the full game years later. Never bought it though. :(
I loved the demo :o
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John Hoare Message #27236, posted by moss at 14:21, 17/12/2002, in reply to message #27223

Posts: 9348
True, but according to a newsgroups thread I read, about 2 people bought it in the first few months and he'd spent £900 on advertising :P
:o:?:o:?:o:???
http://groups.google.com/groups?q=andy+southgate+%C2%A3900+asylum&hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=2olnun%244vn%40lyra.csx.cam.ac.uk&rnum=1
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Jeffrey Lee Message #27240, posted by Phlamethrower at 14:25, 17/12/2002, in reply to message #27236
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
:?

The message is dated april 94, but Asylum was only demoed/reviewed/advertised in Acorn Computing in march of that year :|

/me suspects that google has eaten the dates, or Asylum is older than I thought :o
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John Hoare Message #27245, posted by moss at 14:34, 17/12/2002, in reply to message #27240

Posts: 9348
The message is dated april 94, but Asylum was only demoed/reviewed/advertised in Acorn Computing in march of that year :|

/me suspects that google has eaten the dates, or Asylum is older than I thought :o
How odd :( Hmmm.

Have you got a copy of that Acorn Computing?
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Jeffrey Lee Message #27246, posted by Phlamethrower at 14:35, 17/12/2002, in reply to message #27245
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
Yup.
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John Hoare Message #27248, posted by moss at 14:37, 17/12/2002, in reply to message #27246

Posts: 9348
Yup.
Have you got a scanner? :P
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Jeffrey Lee Message #27249, posted by Phlamethrower at 14:41, 17/12/2002, in reply to message #27248
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
Tsk. I knew that was coming :P

I'll try and sort something out after christmas.
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John Hoare Message #27250, posted by moss at 14:42, 17/12/2002, in reply to message #27249

Posts: 9348
I'll try and sort something out after christmas.
OK - no rush, you've done quite enough already ;)

I'll get on with updating the site now, then :)
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Jeffrey Lee Message #27253, posted by Phlamethrower at 14:46, 17/12/2002, in reply to message #27250
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
I'll get on with updating the site now, then :)
Well I could quite easily have it done for thursday, but can't be arsed :P
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John Hoare Message #27254, posted by moss at 14:47, 17/12/2002, in reply to message #27253

Posts: 9348
BTW, what date is Asylum 2.02?
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Jeffrey Lee Message #27258, posted by Phlamethrower at 14:52, 17/12/2002, in reply to message #27254
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
14/12/02
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John Hoare Message #27259, posted by moss at 14:54, 17/12/2002, in reply to message #27173

Posts: 9348
I'm OK with joining ROBN :)
OK - may add this tomorrow.
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John Hoare Message #27266, posted by moss at 15:20, 17/12/2002, in reply to message #27259

Posts: 9348
OK - all updated :E See the updates page.

Still got quite a few things I need to add though (see the list); I shall do this over Christmas. Priority will go to getting the Asylum cheats page up (the Oddball one is already up) and expanding the Asylum Source page.

Incidentally, I tried the Asylum cheats the other day - two of the modules didn't work, and one of them just crashed the machine as soon as you tried one of the cheats :|
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John Hoare Message #27284, posted by moss at 15:55, 17/12/2002, in reply to message #27266

Posts: 9348
/me fixes all the "Page last modified" dates ;)

I should probably figure out the PHP that does that automatically.

[Edited by moss at 16:04, 17/12/2002]
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John Hoare Message #27288, posted by moss at 16:14, 17/12/2002, in reply to message #27284

Posts: 9348
Hmmm; I still can't decide whether joining the ROBN is a good idea or not :P

I'll design a banner tonight, and stick it on tomorrow; for a trial period :o
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Jeffrey Lee Message #27292, posted by Phlamethrower at 16:26, 17/12/2002, in reply to message #27288
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15094
Oh yes, while I remember, Asylum has some support for extra levels :o

I'm not sure whether it's in Asylum 1, but it's definitely (half in) v2. Try copying one of the level dirs, and rename the system variables to PsychoExtend$Dir and PsychoExtend$Path, and viola you have an extra choice on the level select menu :)

When I (quickly) tried it though, it used the music from Ego and saved the high scores file to the root dir of my HD. But that was with just PsychoExtend$Path - I hadn't noticed Extend$Dir listed in the source, so didn't bother setting it.

The fact that there's some support for extra levels means that it shouldn't be too hard to extend in the future without people replacing/disabling the original levels. I'll probably take a poke at the source over christmas and see if I can fix it to work properly, then have a think about how to support more than one extra level :)

Also I've started trying to convert Asylum to C. The major stumbling block so far is switching over from fixed memory addresses inside one big structure to lots of smaller structures - it's hard to tell whether variables need to be next to each other in memory or not, exactly how arrays are formed, etc. However the source seems pretty well structured, so chances are that it'll be obvious if things are meant to be next to each other. I'll have another shot at it soonish - at the moment the C version uses a few large structures to hold everything, when really global variables will suffice. I may keep a few array structures as blocks of memory for the first version, just because it's easier to convert it. Once I have a better understanding I should be able to split it up into proper structures.
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John Hoare Message #27296, posted by moss at 16:35, 17/12/2002, in reply to message #27292

Posts: 9348
Oh yes, while I remember, Asylum has some support for extra levels :o
Oooh, interesting :) I'll have a look at this tonight. If you did get a level editor going, then I can get designing some more levels properly. I've got quite a few ideas :o I might try them out using Paint, actually...
Also I've started trying to convert Asylum to C.
Blo:o:o:ody hell! :o

If you look inside Oddball, there's details on how to configure the keys in-game to set up different options. I might document this tonight.

Oh, and I got the Oddball cheat from looking at the source :P

[Edited by moss at 16:35, 17/12/2002]
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Michael Drake Message #27332, posted by tlsa at 21:20, 17/12/2002, in reply to message #27296

Posts: 1095
Yay! The Asylum site is on google!

http://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=asylum+RISC+OS
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John Hoare Message #27366, posted by moss at 15:03, 18/12/2002, in reply to message #27332

Posts: 9348
Just tried to join ROBN, and it wouldn't let me :P

I'll try again tomorrow...
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Andrew Poole Message #27367, posted by andypoole at 15:10, 18/12/2002, in reply to message #27366

Posts: 5552
Yesterday I started the maps. Moss hasn't givem ne any feedback yet, so you lot beat him to it :P

http://www.andrewpoole.org.uk/asylum/a1.php

If you get a 404, it's because I haven't done that bit yet :P

Andy. On his A7000+ using MS Internet Explorer.
________
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John Hoare Message #27368, posted by moss at 15:17, 18/12/2002, in reply to message #27367

Posts: 9348
Yesterday I started the maps. Moss hasn't givem ne any feedback yet, so you lot beat him to it :P
Sorry; haven't checked my mail yet :P
http://www.andrewpoole.org.uk/asylum/a1.php

If you get a 404, it's because I haven't done that bit yet :P
It's very good; but I can't help feeling it's going to take rather a long time to do all three levels + 24 cells with your method :o
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Andrew Poole Message #27370, posted by andypoole at 15:21, 18/12/2002, in reply to message #27368

Posts: 5552
Yesterday I started the maps. Moss hasn't givem ne any feedback yet, so you lot beat him to it :P
Sorry; haven't checked my mail yet :P
http://www.andrewpoole.org.uk/asylum/a1.php

If you get a 404, it's because I haven't done that bit yet :P
It's very good; but I can't help feeling it's going to take rather a long time to do all three levels + 24 cells with your method :o
Well, yes. but there isn't another way to do it and get the right sprites. Is there?

Andy. Still using IE5 on his A7000+
________
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John Hoare Message #27372, posted by moss at 15:25, 18/12/2002, in reply to message #27370

Posts: 9348
Well, yes. but there isn't another way to do it and get the right sprites. Is there?
Would have thought you could knock up a BASIC program where you input the converted sprties, and a sprite level file, and it outputs a Drawfile, with half-sized graphics.

But I don't know how to write it :P

[Edited by moss at 15:26, 18/12/2002]
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John Hoare Message #27375, posted by moss at 15:38, 18/12/2002, in reply to message #27372

Posts: 9348
BTW, I'm the ROBN :) You can see the banner I designed here - it was fairly quickly done; I'll do a better one soon :)

Hmm; looks like I'll have to alter the banner markup to be XHTML-compliant :P

[Edited by moss at 15:43, 18/12/2002]
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John Hoare Message #27377, posted by moss at 15:45, 18/12/2002, in reply to message #27375

Posts: 9348
Gah, the ROBN text is anti-aliased to white :(
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John Hoare Message #27382, posted by moss at 16:02, 18/12/2002, in reply to message #27377

Posts: 9348
All done :)

Hmmm; maybe I should contact :kinetic: with versions of the banner mark-up for the various (X)HTML versions :E
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The Icon Bar: The Playpen: !Asylum