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Censored |
Message #27402, posted by Iyonix at 17:07, 18/12/2002, in reply to message #27382 |
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Posts: 235
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I had you down as signing up 3 times I see you have added the banner, but can you adjust it's position (see email I sent you.) |
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Jeffrey Lee |
Message #27411, posted by Phlamethrower at 23:15, 18/12/2002, in reply to message #27375 |
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Posts: 15100
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It's very good; but I can't help feeling it's going to take rather a long time to do all three levels + 24 cells with your method Well, yes. but there isn't another way to do it and get the right sprites. Is there? *dishes out an extra helping of brains*
The level format is *very* simple:
Word Meaning 0 None 1 X size 2 Y size 3 None \ 4 None | 5 None +- Nobrainer actually puts a short made-by-nobrainer message here 6 None | 7 None / 8+ Level data Level data is stored starting from the top left of the level, as you'd expect - i.e. (0,0),(1,0),(2,0),...(0,1),(1,1), etc.
Obviously the format will be vastly different for compressed files, but you should be able to work that out from the docs supplied with nobrainer/gamesuite (Or just ensure your program works on uncompressed files)
If you're planning on making a level editor/viewer as some form of web script, then perhaps making a single script that reads a level file and outputs a table full of images (for the viewed area) might be an idea? I can email you the gifs of all the block sprites if you want
[Edit - I've just realised a problem with that approach (Which you were probably talking about in an earlier post :monkey. Large sprites like the shutdown switch/sign would take up too much room and distort the table. However you may be able to make the level view as one image using PHPs image creation functions, although you'd have to have some kind of cache friendliness to stop it taking up too much bandwidth/time]
BTW, I'm the ROBN You can see the banner I designed here - it was fairly quickly done; I'll do a better one soon Nice
Perhaps you could try making the cell pulsate?
[Edited by Phlamethrower at 23:37, 18/12/2002] |
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John Hoare |
Message #27429, posted by moss at 14:57, 19/12/2002, in reply to message #27402 |
Posts: 9348
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I had you down as signing up 3 times Yeah - my details must have gone through, but it just hung on me I see you have added the banner, but can you adjust it's position (see email I sent you.) I'll have to alter the site design a bit - I did try it at the top, but it just doesn't work (top right next to the logo is bad for 800x600 and below users, and it just looks slightly strange anywhere else the way I tried).
I'll have a fiddle over Christmas and maybe join up then |
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John Hoare |
Message #27431, posted by moss at 14:58, 19/12/2002, in reply to message #27411 |
Posts: 9348
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Nice Perhaps you could try making the cell pulsate? I'll have a go after Christmas. |
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John Hoare |
Message #27456, posted by moss at 16:24, 19/12/2002, in reply to message #27429 |
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I'll have a fiddle over Christmas |
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Jeffrey Lee |
Message #27507, posted by Phlamethrower at 13:43, 20/12/2002, in reply to message #27456 |
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I've updated the PFAQ with the news that Asylum works with ViewFinder
[edit]
I haven't checked it on Knox, but this:
<?php print(date("jS F Y",filemtime($_ENV["PATH_TRANSLATED"]))); ?>
should return the last modified date of the current file
[Edited by Phlamethrower at 13:59, 20/12/2002] |
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Matthew Somerville |
Message #27517, posted by Matthew at 14:27, 20/12/2002, in reply to message #27507 |
Posts: 520
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I haven't checked it on Knox, but this:
<?php print(date("jS F Y",filemtime($_ENV["PATH_TRANSLATED"]))); ?>
should return the last modified date of the current file Why not simply <?=date('jS F Y',getlastmod()) ?> (admittedly short tags might be turned off, but getlastmod() is always available). |
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Jeffrey Lee |
Message #27519, posted by Phlamethrower at 14:29, 20/12/2002, in reply to message #27517 |
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Why not simply <?=date('jS F Y',getlastmod()) ?> (admittedly short tags might be turned off, but getlastmod() is always available). Because:
a) I didn't know about getlastmod() b) I'd forgotten how to use =
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John Hoare |
Message #27544, posted by moss at 15:53, 20/12/2002, in reply to message #27519 |
Posts: 9348
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/me slaps himself for trying to access asylum.acornuser.com
I'll add the date thing over Christmas |
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Gavin Smith |
Message #27653, posted by SparkY at 10:11, 27/12/2002, in reply to message #27544 |
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Posts: 697
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So - erm - is Asylum any good then? I still haven't gotten around to trying it. |
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Andrew Poole |
Message #27677, posted by andypoole at 12:44, 30/12/2002, in reply to message #27653 |
Posts: 5558
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So - erm - is Asylum any good then? I still haven't gotten around to trying it.
Go and slap yourself with your RISC OS box then eat it.
Then buy a new one and use it for just asylum, and asylum alone. ________ |
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John Hoare |
Message #27757, posted by moss at 10:18, 5/1/2003, in reply to message #27653 |
Posts: 9348
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So - erm - is Asylum any good then? I still haven't gotten around to trying it. It's great Some people hate the graphics (although I quite like them - nice and simple - the only one I don't really like is the player sprite) but it's just so playable. And the rocket launchers are cool |
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John Hoare |
Message #27758, posted by moss at 10:18, 5/1/2003, in reply to message #27757 |
Posts: 9348
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Busy the next two weeks with exams - but will continue work on the site after that |
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John Hoare |
Message #27773, posted by moss at 11:38, 5/1/2003, in reply to message #27758 |
Posts: 9348
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Oh, and I might design a new logo, because the current one's a bit crap |
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Andy Southgate |
Message #27989, posted by southa at 01:31, 9/1/2003, in reply to message #27773 |
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My past returns to haunt me! Congratulations on 'keeping the dream alive'! The least I can do is offer up a bit of Asylum trivia.
Picture in your mind a student's bedsit in Cambridge in the early nineties when you could still get a grant. Asylum was written there on an 8MHz A3000 with 2MB RAM and no hard disc - everything was done with 800K floppies. It was first on sale for £21 but it rapidly dropped to £7.95. I still have the 300 or so order letters, some from dot matrix printers, and the earliest date I can find is 12th December 1993.
I know somebody who completed the Id and I watched them do it. Never managed it myself, but it can be done.
There was copy protection! But only for a fraction of the orders. I had a scheme where you could buy the game, try it for 28 days, and send it back if you didn't like it. After 28 days I'd post out the unlocking code to remove the protection.
Although Asylum only made a miniscule profit - it just about paid for its advertising - it had some CV pulling power. It helped me to get a job at a company now called Sepura, which makes radios which most of the UK police forces are ordering. The radios run ARM7TDMIs, and I did a lot of the ARM code for them. So, if you walk past a bobby a few years from now and see a Sepura radio, you'll know that some of the software running inside is Asylum-based!
Keep it sane, Andy Southgate |
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Andrew Poole |
Message #27997, posted by andypoole at 09:55, 9/1/2003, in reply to message #27989 |
Posts: 5558
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early nineties when you could still get a grant. Bah
Asylum was written there on an 8MHz A3000 with 2MB RAM and no hard disc - everything was done with 800K floppies. Erk! I bet it took a while I can never seem to find any sort of floppy disc that isn'd defective in my room
It was first on sale for £21 but it rapidly dropped to £7.95. I still have the 300 or so order letters, some from dot matrix printers, and the earliest date I can find is 12th December 1993.
I know somebody who completed the Id and I watched them do it. Never managed it myself, but it can be done. wow! Did they win a prize?
There was copy protection! But only for a fraction of the orders. I had a scheme where you could buy the game, try it for 28 days, and send it back if you didn't like it. After 28 days I'd post out the unlocking code to remove the protection. I had a feeling that was the thoery behind it.
I just couldn't figure out how you actually managed to make it work though
Although Asylum only made a miniscule profit - it just about paid for its advertising - it had some CV pulling power. It helped me to get a job at a company now called Sepura, which makes radios which most of the UK police forces are ordering. The radios run ARM7TDMIs, and I did a lot of the ARM code for them. So, if you walk past a bobby a few years from now and see a Sepura radio, you'll know that some of the software running inside is Asylum-based! Sweet Have they got little screens where you can play asylum on them?
Keep it sane Heh This is the playpen... We have moss... That one reason prevents us from being sane in here ________ |
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John Hoare |
Message #28003, posted by moss at 11:14, 9/1/2003, in reply to message #27997 |
Posts: 9348
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Thanks for that, Andy I *will* finish Psyche when I get the time in a couple of weeks; it's within my grasp...
Got to go in a minute; I'm submitting the website for my uni work tomorrow and there's lots to do... |
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James Shaw |
Message #28013, posted by Hertzsprung at 14:16, 9/1/2003, in reply to message #23138 |
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Nope. Be warned though - the background sprites can go a bit funny on a StrongARM Tell me about it :-| |
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John Hoare |
Message #28014, posted by moss at 14:19, 9/1/2003, in reply to message #28013 |
Posts: 9348
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Tell me about it :-| Well, download Asylum 2.02 which has that fixed by
[Edited by moss at 16:26, 9/1/2003] |
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John Hoare |
Message #28016, posted by moss at 14:19, 9/1/2003, in reply to message #28014 |
Posts: 9348
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..and !!!!!!!!! |
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James Shaw |
Message #28018, posted by Hertzsprung at 14:21, 9/1/2003, in reply to message #28016 |
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Posts: 1746
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..and !!!!!!!!! /me is back |
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John Hoare |
Message #28421, posted by moss at 14:24, 15/1/2003, in reply to message #28018 |
Posts: 9348
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Just added a quick note to the updates page, basically saying... there's no updates. I am working on some, though Also linked to the posting Andy made here; I'll add it to the site in the next update.
[Edited by moss at 14:24, 15/1/2003] |
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Jason Togneri |
Message #28467, posted by filecore at 21:08, 15/1/2003, in reply to message #28421 |
Posts: 3868
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Good lord. This thread is STILL going??
¬ |
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John Hoare |
Message #28471, posted by moss at 09:01, 16/1/2003, in reply to message #28467 |
Posts: 9348
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Good lord. This thread is STILL going?? It'll keep going until I stop updating the Asylum site |
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Richard Goodwin |
Message #28475, posted by rich at 09:16, 16/1/2003, in reply to message #28471 |
Dictator for life
Posts: 6828
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Or even, until you /start/ updating the Asylum site ________ Cheers, Rich.
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John Hoare |
Message #28478, posted by moss at 09:39, 16/1/2003, in reply to message #28475 |
Posts: 9348
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Or even, until you /start/ updating the Asylum site I knew someone'd say that!
I've got a major update sitting on my hard drive at home; just needs tidying up. Well, finishing. Well, erm, writing. |
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Jeffrey Lee |
Message #28664, posted by Phlamethrower at 23:17, 19/1/2003, in reply to message #28478 |
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Posts: 15100
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/me uploads Surgeon to the /files dir
Might as well post the URL now for those who are interested:
http://asylum.acornarcade.com/files/surgeon.zip
And for those who don't know what it is, it's a WIMP level editor. That's all I'm telling you, since I'm meant to be revising instead of staying up all night going through the TIB backlog |
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John Hoare |
Message #28718, posted by moss at 10:53, 20/1/2003, in reply to message #28664 |
Posts: 9348
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Hooray!
I'll put up a page on it tonight. I haven't finished the other update yet, but it can wait - this is slightly more important
Then I'll get to work designing some levels |
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Michael Drake |
Message #29109, posted by tlsa at 10:34, 21/1/2003, in reply to message #28664 |
Posts: 1097
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/me uploads Surgeon to the /files dir Wow! That's pretty cool - I'll have to have a shot at making a level some time. |
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John Hoare |
Message #29112, posted by moss at 10:36, 21/1/2003, in reply to message #29109 |
Posts: 9348
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I haven't done anything on it yet; the disc didn't work last night
Assuming it works tonight, I'll get a page up. And do some levels And I *really* think a competition is in order... |
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